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godot/scene
Thaddeus Crews cba1afd63a
Merge pull request #103639 from TokageItLab/delta-modifiers
Add `delta` argument to `_process_modification()` as `_process_modification_with_delta(delta)` and expose `advance()` at `Skeleton3D`
2025-04-03 16:50:23 -05:00
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2d Emit changed signal after baking navigation mesh 2025-04-02 16:54:48 +02:00
3d Add p_delta argument to _process_modification() and expose advance() 2025-04-03 23:58:54 +09:00
animation Replace size() == 0 with is_empty(). 2025-04-02 19:18:43 +08:00
audio Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
debugger Replace size() == 0 with is_empty(). 2025-04-02 19:18:43 +08:00
gui Merge pull request #104776 from BrotherShort/TextEdit-VScroll-max-tolerance 2025-04-03 16:50:14 -05:00
main Organize ifdefs for disabling navigation, physics, and XR 2025-04-02 08:24:24 -07:00
resources Merge pull request #104962 from beicause/pctex-fix-create-from-image 2025-04-03 16:50:13 -05:00
theme Replace size() == 0 with is_empty(). 2025-04-02 19:18:43 +08:00
SCsub
property_list_helper.cpp
property_list_helper.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
property_utils.cpp Validate custom type script before loading it 2025-03-02 14:55:30 +01:00
property_utils.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
register_scene_types.cpp Make `swap_cancel_ok` setting 3-state instead of boolean. 2025-04-03 13:08:11 +03:00
register_scene_types.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
scene_string_names.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00