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godot/servers/rendering
Rémi Verschelde 60043b51ff
Merge pull request #112272 from clayjohn/rd-tonemap-flag
Use proper bitshift for tonemap srgb flag in Forward+ renderer
2025-11-01 19:06:57 +01:00
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dummy Add Stretch Modes for Splash Screen 2025-10-21 18:20:44 -04:00
environment Move server files into their subfolders 2025-09-30 19:39:39 -07:00
renderer_rd Use proper bitshift for tonemap srgb flag in Forward+ renderer 2025-10-31 18:35:39 -07:00
storage Merge pull request #109447 from jon1solution/ssao-in-gles3 2025-11-01 19:04:57 +01:00
SCsub
instance_uniforms.cpp
instance_uniforms.h
multi_uma_buffer.h Add Persistent Buffers 2025-10-24 08:16:19 +11:00
renderer_canvas_cull.cpp FTI - Optimize non-interpolated 2D items 2025-10-03 08:38:46 +01:00
renderer_canvas_cull.h Merge pull request #85080 from Cykyrios/draw-ellipse 2025-09-23 12:08:51 -05:00
renderer_canvas_render.cpp
renderer_canvas_render.h Move server files into their subfolders 2025-09-30 19:39:39 -07:00
renderer_compositor.cpp Add Stretch Modes for Splash Screen 2025-10-21 18:20:44 -04:00
renderer_compositor.h Add Stretch Modes for Splash Screen 2025-10-21 18:20:44 -04:00
renderer_geometry_instance.cpp
renderer_geometry_instance.h
renderer_scene_cull.cpp fix: set visible layers in multiview camera 2025-10-13 17:31:01 +02:00
renderer_scene_cull.h Overhaul screen space reflections. 2025-10-21 19:23:38 +03:00
renderer_scene_occlusion_cull.cpp Merge pull request #107839 from Rudolph-B/Occlusion-Culling-Optimization 2025-10-03 12:01:13 -05:00
renderer_scene_occlusion_cull.h Merge pull request #107839 from Rudolph-B/Occlusion-Culling-Optimization 2025-10-03 12:01:13 -05:00
renderer_scene_render.cpp fix: set visible layers in multiview camera 2025-10-13 17:31:01 +02:00
renderer_scene_render.h Overhaul screen space reflections. 2025-10-21 19:23:38 +03:00
renderer_viewport.cpp More XR disable for Viewport and export. 2025-10-06 20:15:07 +03:00
renderer_viewport.h More XR disable for Viewport and export. 2025-10-06 20:15:07 +03:00
rendering_context_driver.cpp
rendering_context_driver.h Move server files into their subfolders 2025-09-30 19:39:39 -07:00
rendering_device.compat.inc Use `Span<uint8_t>` in `RenderingDevice` allocation APIs to avoid intermediary arrays on calls. 2025-06-18 12:31:48 +02:00
rendering_device.cpp Merge pull request #111183 from stuartcarnie/matias-uma-pc-pr 2025-10-24 11:23:11 -05:00
rendering_device.h Add Persistent Buffers 2025-10-24 08:16:19 +11:00
rendering_device_binds.cpp
rendering_device_binds.h
rendering_device_commons.cpp Renderer: Move reflect_spirv to RenderingShaderContainer 2025-09-30 06:40:14 +10:00
rendering_device_commons.h Add Persistent Buffers 2025-10-24 08:16:19 +11:00
rendering_device_driver.cpp
rendering_device_driver.h Add Persistent Buffers 2025-10-24 08:16:19 +11:00
rendering_device_graph.cpp Add Persistent Buffers 2025-10-24 08:16:19 +11:00
rendering_device_graph.h Add Persistent Buffers 2025-10-24 08:16:19 +11:00
rendering_light_culler.cpp
rendering_light_culler.h
rendering_method.cpp
rendering_method.h Overhaul screen space reflections. 2025-10-21 19:23:38 +03:00
rendering_server.compat.inc Move server files into their subfolders 2025-09-30 19:39:39 -07:00
rendering_server.cpp Merge pull request #108114 from lawnjelly/fti_multimesh_reset_all 2025-10-24 11:23:15 -05:00
rendering_server.h Merge pull request #108114 from lawnjelly/fti_multimesh_reset_all 2025-10-24 11:23:15 -05:00
rendering_server_constants.h
rendering_server_default.cpp Rename server "free" functions to "free_rid" to match exposed API 2025-09-30 16:52:25 -07:00
rendering_server_default.h Merge pull request #108114 from lawnjelly/fti_multimesh_reset_all 2025-10-24 11:23:15 -05:00
rendering_server_globals.cpp
rendering_server_globals.h
rendering_shader_container.cpp Metal: Stable argument buffers; GPU rendering crashes; visionOS exports 2025-10-28 08:45:26 +11:00
rendering_shader_container.h Metal: Stable argument buffers; GPU rendering crashes; visionOS exports 2025-10-28 08:45:26 +11:00
rendering_shader_library.h Add missing includes 2025-10-26 18:25:17 -04:00
shader_compiler.cpp Divide screen texture by luminance multiplier in compatibility 2025-10-04 00:19:42 -07:00
shader_compiler.h Move server files into their subfolders 2025-09-30 19:39:39 -07:00
shader_include_db.cpp
shader_include_db.h
shader_language.cpp Merge pull request #111223 from Ivorforce/remove-iterator-include 2025-10-06 09:06:49 -05:00
shader_language.h Add stencil support for spatial materials 2025-06-11 09:59:10 -05:00
shader_preprocessor.cpp Rename `String::resize` to `resize_uninitialized`, to better communicate to callers that new characters must be initialized. 2025-06-11 18:13:02 +02:00
shader_preprocessor.h
shader_types.cpp Cleanup some things in shader editor code 2025-10-24 19:57:39 -07:00
shader_types.h Move server files into their subfolders 2025-09-30 19:39:39 -07:00
shader_warnings.cpp Replace `std::size` usage with `std_size` to avoid `<iterator>` include. 2025-10-05 00:26:11 +02:00
shader_warnings.h