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godot/scene/main
Pāvels Nadtočajevs 179d1b763b
Use safe ObjectID for mouse over controls.
2025-11-18 20:18:12 +02:00
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canvas_item.compat.inc Replace global oversampling with overrideable per-viewport oversampling. 2025-04-14 13:43:09 +03:00
canvas_item.cpp Merge pull request #90401 from KoBeWi/I_wonder_how_much_this_breaks 2025-10-24 11:23:02 -05:00
canvas_item.h Merge pull request #90401 from KoBeWi/I_wonder_how_much_this_breaks 2025-10-24 11:23:02 -05:00
canvas_layer.cpp Rename server "free" functions to "free_rid" to match exposed API 2025-09-30 16:52:25 -07:00
canvas_layer.h Add feature hint string and "On" text for checkable groups 2025-05-21 14:56:55 -07:00
http_request.cpp Fix HTTPRequest timeout being scaled with `Engine.time_scale` 2025-11-12 23:55:29 +01:00
http_request.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
instance_placeholder.cpp
instance_placeholder.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
missing_node.cpp Add `recording_signals` to MissingNode 2025-10-09 22:08:59 +02:00
missing_node.h Add `recording_signals` to MissingNode 2025-10-09 22:08:59 +02:00
multiplayer_api.cpp
multiplayer_api.h Remove empty constructors and destructors from scene/ 2025-05-06 14:46:54 +02:00
multiplayer_peer.cpp Fix false positive warning with `FixedVector` array bounds in gcc. 2025-10-17 13:11:33 +02:00
multiplayer_peer.h Remove empty constructors and destructors from scene/ 2025-05-06 14:46:54 +02:00
node.compat.inc Expose get_rpc_config and get_node_rpc_config 2025-05-27 00:43:21 +02:00
node.cpp Merge pull request #57121 from KoBeWi/noddeganger 2025-11-13 17:42:47 -06:00
node.h Merge pull request #57121 from KoBeWi/noddeganger 2025-11-13 17:42:47 -06:00
resource_preloader.cpp Skip copying values constructed immediately before returning 2025-09-26 19:13:58 -07:00
resource_preloader.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
scene_tree.cpp Merge pull request #108507 from dementive/optimize-scene-tree-groups 2025-11-14 14:22:57 -06:00
scene_tree.h Merge pull request #108507 from dementive/optimize-scene-tree-groups 2025-11-14 14:22:57 -06:00
scene_tree_fti.cpp FTI - Fix `SceneTreeFTI` depth limit behaviour 2025-10-09 10:56:01 +01:00
scene_tree_fti.h FTI - Fix `SceneTreeFTI` depth limit behaviour 2025-10-09 10:56:01 +01:00
scene_tree_fti_tests.cpp FTI - Optimize `SceneTree` traversal 2025-05-24 17:38:33 +01:00
scene_tree_fti_tests.h FTI - Optimize `SceneTree` traversal 2025-05-24 17:38:33 +01:00
shader_globals_override.cpp Merge pull request #108507 from dementive/optimize-scene-tree-groups 2025-11-14 14:22:57 -06:00
shader_globals_override.h Remove empty constructors and destructors from scene/ 2025-05-06 14:46:54 +02:00
status_indicator.cpp
status_indicator.h Move server files into their subfolders 2025-09-30 19:39:39 -07:00
timer.cpp Remove `display_server.h` transitive include from `node.h`. 2025-10-14 00:43:02 +02:00
timer.h Remove empty constructors and destructors from scene/ 2025-05-06 14:46:54 +02:00
viewport.cpp Use safe ObjectID for mouse over controls. 2025-11-18 20:18:12 +02:00
viewport.h Use safe ObjectID for mouse over controls. 2025-11-18 20:18:12 +02:00
window.cpp Merge pull request #111288 from bruvzg/move_input 2025-11-05 11:48:06 -06:00
window.h [Window] Add unfiltered input handler signal for custom decorations. 2025-10-12 21:15:46 +03:00