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godot/modules/gltf/doc_classes
Aaron Franke a5424c321e
GLTF: Make handle binary image mode enum type-safe
2025-11-04 10:42:11 -08:00
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EditorSceneFormatImporterBlend.xml Fix miscellaneous oddities around the class reference (part 4) 2025-04-10 17:56:58 +02:00
EditorSceneFormatImporterGLTF.xml
GLTFAccessor.xml GLTF: Move accessor and buffer view Dictionary conversion into classes 2025-10-13 11:51:25 -07:00
GLTFAnimation.xml Fix many untagged true/false/null in the documentation 2024-11-10 11:26:39 +01:00
GLTFBufferView.xml GLTF: Move accessor and buffer view Dictionary conversion into classes 2025-10-13 11:51:25 -07:00
GLTFCamera.xml Use Grisu2 algorithm in String::num_scientific to fix serializing 2025-05-22 09:13:16 -07:00
GLTFDocument.xml Remove redundant info on the enum types used 2025-06-04 08:21:47 +08:00
GLTFDocumentExtension.xml Fix many untagged true/false/null in the documentation 2024-11-10 11:26:39 +01:00
GLTFDocumentExtensionConvertImporterMesh.xml
GLTFLight.xml Use Grisu2 algorithm in String::num_scientific to fix serializing 2025-05-22 09:13:16 -07:00
GLTFMesh.xml Fix many untagged true/false/null in the documentation 2024-11-10 11:26:39 +01:00
GLTFNode.xml Implement KHR_node_visibility in the GLTF module 2025-04-13 13:42:46 -07:00
GLTFObjectModelProperty.xml Remove redundant info on the enum types used 2025-06-04 08:21:47 +08:00
GLTFPhysicsBody.xml Fix *even* more miscellaneous oddities around the class reference 2025-04-07 17:37:08 +02:00
GLTFPhysicsShape.xml Fix *even* more miscellaneous oddities around the class reference 2025-04-07 17:37:08 +02:00
GLTFSkeleton.xml
GLTFSkin.xml
GLTFSpecGloss.xml
GLTFState.xml GLTF: Make handle binary image mode enum type-safe 2025-11-04 10:42:11 -08:00
GLTFTexture.xml
GLTFTextureSampler.xml