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playing speed of the animation being played. As stated in #16550, there is no way to get the playing speed of an animation. The `playback_speed` property is for the whole AnimationPlayer node, and the argument passed to `play` method is another scale applied in top of the AnimationPlayer properties. Thus, the actual playing speed is AnimationPlayer.speed_scale * AnimationPlayer.playback.current.speed_scale. If it is not playing, the method returns 0. |
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| .. | ||
| 2d | ||
| 3d | ||
| animation | ||
| audio | ||
| gui | ||
| main | ||
| resources | ||
| SCsub | ||
| register_scene_types.cpp | ||
| register_scene_types.h | ||
| scene_string_names.cpp | ||
| scene_string_names.h | ||