mirror of https://github.com/godotengine/godot
The current usage. In viewport_find_from_screen_attachment - Allocates a list of pointers, eg sizeof(RID*) * ridcount. We need fill that buffer viewport_owner.fill_owned_buffer(rids); ... p_rid_buffer[idx] = _make_from_id((validator << 32) | i); _make_from_id returns an RID object, not a pointer. Since there isn't a copy constructor, a bitwise copy of the object occurs. This issue will only present itself under 32bit builds. sizeof(RID) : 8 sizeof(RID*) : 4 whereas 64bit builds they are both 8. |
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| .. | ||
| dummy | ||
| environment | ||
| renderer_rd | ||
| storage | ||
| SCsub | ||
| renderer_canvas_cull.cpp | ||
| renderer_canvas_cull.h | ||
| renderer_canvas_render.cpp | ||
| renderer_canvas_render.h | ||
| renderer_compositor.cpp | ||
| renderer_compositor.h | ||
| renderer_geometry_instance.cpp | ||
| renderer_geometry_instance.h | ||
| renderer_scene_cull.cpp | ||
| renderer_scene_cull.h | ||
| renderer_scene_occlusion_cull.cpp | ||
| renderer_scene_occlusion_cull.h | ||
| renderer_scene_render.cpp | ||
| renderer_scene_render.h | ||
| renderer_viewport.cpp | ||
| renderer_viewport.h | ||
| rendering_device.compat.inc | ||
| rendering_device.cpp | ||
| rendering_device.h | ||
| rendering_device_binds.cpp | ||
| rendering_device_binds.h | ||
| rendering_method.cpp | ||
| rendering_method.h | ||
| rendering_server_default.cpp | ||
| rendering_server_default.h | ||
| rendering_server_globals.cpp | ||
| rendering_server_globals.h | ||
| shader_compiler.cpp | ||
| shader_compiler.h | ||
| shader_language.cpp | ||
| shader_language.h | ||
| shader_preprocessor.cpp | ||
| shader_preprocessor.h | ||
| shader_types.cpp | ||
| shader_types.h | ||
| shader_warnings.cpp | ||
| shader_warnings.h | ||