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godot/servers/rendering/renderer_rd
Thaddeus Crews d7d85db701
Merge pull request #103889 from clayjohn/rd-allocations-cleanup
Clean up more dynamic allocations in the RD renderers with a focus on 2D
2025-03-11 14:00:38 -05:00
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effects Add `Span` struct (replacing `StrRange`). Spans represent read-only access to a contiguous array, resembling `std::span`. 2025-03-09 18:19:51 +01:00
environment Merge pull request #101971 from clayjohn/sky-light-size-fix 2025-03-11 09:35:09 -05:00
forward_clustered Clean up more dynamic allocations in the RD renderers with a focus on 2D. 2025-03-10 13:16:12 -07:00
forward_mobile Merge pull request #103641 from darksylinc/matias-mobile-shadows-update 2025-03-11 09:35:05 -05:00
shaders Fix 2D instance params crashing using outside of main() 2025-02-27 22:10:56 +00:00
spirv-reflect SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
storage_rd Merge pull request #99321 from AThousandShips/use_get_slicec 2025-03-09 09:05:29 -05:00
SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
cluster_builder_rd.cpp Resolve load and store ops automatically for render passes for discardable textures. 2024-11-25 11:27:48 -03:00
cluster_builder_rd.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
framebuffer_cache_rd.cpp Implement hooks into renderer 2024-02-18 21:54:21 +11:00
framebuffer_cache_rd.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
pipeline_cache_rd.cpp Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile. 2024-10-02 15:11:58 -03:00
pipeline_cache_rd.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
pipeline_hash_map_rd.h fix deadlock between PilelineHashMapRD::local_mutex and GDScriptCache::mutex 2025-03-10 17:48:28 +03:00
renderer_canvas_render_rd.cpp Clean up more dynamic allocations in the RD renderers with a focus on 2D. 2025-03-10 13:16:12 -07:00
renderer_canvas_render_rd.h Clean up more dynamic allocations in the RD renderers with a focus on 2D. 2025-03-10 13:16:12 -07:00
renderer_compositor_rd.cpp [iOS] Sync the boot splash and the launch screen image scale modes 2025-02-12 17:41:18 +01:00
renderer_compositor_rd.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
renderer_scene_render_rd.cpp Merge pull request #99407 from devloglogan/rec-resolution 2025-01-10 23:05:46 +01:00
renderer_scene_render_rd.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
shader_rd.cpp Add `String::remove_char(s)` methods for performance and convenience 2025-03-10 13:19:28 +01:00
shader_rd.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
uniform_set_cache_rd.cpp Optimize RenderForwardClustered::_setup_render_pass_uniform_set by reducing Vector allocations during push_back operations 2024-12-02 15:03:50 +01:00
uniform_set_cache_rd.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00