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2d
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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3d
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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SCsub
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Pre-commit: Fix applying ruff to SCsub files
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2024-12-28 10:19:46 +01:00 |
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animated_texture.cpp
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Improve use of `Ref.is_null/valid`
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2024-12-23 16:35:02 -05:00 |
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animated_texture.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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animation.compat.inc
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…
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animation.cpp
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Replace `Animation::_clear()` with explicit `.clear()` calls.
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2025-01-09 16:43:57 +01:00 |
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animation.h
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Add editor setting for default animation step
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2025-03-11 23:16:27 +01:00 |
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animation_library.cpp
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Add contains_char() for single-character 'contains' calls.
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2024-12-06 20:23:35 +01:00 |
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animation_library.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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atlas_texture.cpp
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Improve use of `Ref.is_null/valid`
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2024-12-23 16:35:02 -05:00 |
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atlas_texture.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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audio_stream_polyphonic.compat.inc
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audio_stream_polyphonic.cpp
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Remove unused headers in scene.
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2024-12-24 00:40:09 +08:00 |
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audio_stream_polyphonic.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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audio_stream_wav.cpp
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Add AudioStreamMP3 `load_from_file`/`load_from_buffer` and harmonize other audio streams
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2025-01-09 15:46:04 +01:00 |
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audio_stream_wav.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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bit_map.cpp
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Remove unused headers in scene.
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2024-12-24 00:40:09 +08:00 |
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bit_map.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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bone_map.cpp
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Improve use of `Ref.is_null/valid`
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2024-12-23 16:35:02 -05:00 |
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bone_map.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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camera_attributes.cpp
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camera_attributes.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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camera_texture.cpp
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camera_texture.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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canvas_item_material.cpp
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Fix deadlock possibility in threaded load of materials
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2024-12-13 12:49:10 +01:00 |
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canvas_item_material.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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color_palette.cpp
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Save color palette as resources to reuse later
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2024-12-06 20:16:06 +07:00 |
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color_palette.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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compositor.cpp
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`CompositorEffect` should use `GDVIRTUAL_CALL()` so it works with GDExtension
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2024-12-03 12:57:56 -06:00 |
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compositor.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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compressed_texture.cpp
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Improve use of `Ref.is_null/valid`
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2024-12-23 16:35:02 -05:00 |
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compressed_texture.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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curve.cpp
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fix changed signal emission in Curve::set_point_offset
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2025-03-10 17:50:05 +05:30 |
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curve.h
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fix changed signal emission in Curve::set_point_offset
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2025-03-10 17:50:05 +05:30 |
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curve_texture.cpp
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curve_texture.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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environment.cpp
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Add AgX tonemapper option to Environment
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2025-01-08 17:01:16 +01:00 |
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environment.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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external_texture.cpp
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external_texture.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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font.compat.inc
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font.cpp
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Optimize `Font` calculations by avoiding unnecessary copy-on-write.
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2025-01-28 18:15:59 +01:00 |
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font.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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gradient.cpp
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Use LocalVector for Curve and Gradient
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2025-01-09 14:25:21 +02:00 |
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gradient.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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gradient_texture.cpp
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gradient_texture.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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image_texture.cpp
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Improve use of `Ref.is_null/valid`
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2024-12-23 16:35:02 -05:00 |
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image_texture.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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immediate_mesh.cpp
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immediate_mesh.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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label_settings.cpp
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[Label] Handle text as multiple independent paragraphs.
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2024-11-14 11:29:46 +02:00 |
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label_settings.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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material.cpp
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Improve use of `Ref.is_null/valid`
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2024-12-23 16:35:02 -05:00 |
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material.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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mesh.cpp
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Improve use of `Ref.is_null/valid`
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2024-12-23 16:35:02 -05:00 |
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mesh.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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mesh_data_tool.compat.inc
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…
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mesh_data_tool.cpp
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…
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mesh_data_tool.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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mesh_texture.cpp
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mesh_texture.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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multimesh.cpp
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Add explicit error messages to Multimesh error functions to make errors easier to understand.
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2025-02-05 23:48:01 +01:00 |
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multimesh.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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navigation_mesh.cpp
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Core: Integrate `Ref::instantiate` where possible
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2024-11-10 12:41:26 -06:00 |
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navigation_mesh.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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packed_scene.cpp
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Use `get_slicec` instead of `get_slice` for single character splitters
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2025-03-08 20:36:37 +01:00 |
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packed_scene.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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particle_process_material.cpp
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Merge pull request #103121 from OhiraKyou/fix-gpu-particle-zero-scale
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2025-03-04 01:00:43 +01:00 |
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particle_process_material.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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physics_material.cpp
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physics_material.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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placeholder_textures.cpp
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placeholder_textures.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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portable_compressed_texture.cpp
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Improve use of `Ref.is_null/valid`
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2024-12-23 16:35:02 -05:00 |
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portable_compressed_texture.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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resource_format_text.cpp
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VariantParser: Ensure all parse errors have an explanation
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2025-01-03 17:17:37 +01:00 |
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resource_format_text.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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shader.compat.inc
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…
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shader.cpp
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…
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shader.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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shader_include.cpp
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Remove unused headers in scene.
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2024-12-24 00:40:09 +08:00 |
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shader_include.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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skeleton_profile.cpp
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Add RetargetModifier3D for realtime retarget to keep original rest
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2024-11-18 22:44:55 +09:00 |
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skeleton_profile.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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sky.cpp
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Remove unused headers in servers.
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2024-12-20 18:51:01 +08:00 |
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sky.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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sprite_frames.cpp
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Use `SceneStringName` in more places
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2024-12-02 14:39:16 +01:00 |
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sprite_frames.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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style_box.cpp
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style_box.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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style_box_flat.cpp
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Merge pull request #92997 from Calinou/styleboxflat-antialiasing-adjust-for-stretch-scale
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2024-12-19 19:59:48 -06:00 |
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style_box_flat.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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style_box_line.cpp
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style_box_line.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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style_box_texture.cpp
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…
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style_box_texture.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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surface_tool.cpp
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Use AHashMap for SurfaceTool
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2025-01-08 02:17:13 +02:00 |
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surface_tool.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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syntax_highlighter.cpp
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Use `get_slicec` instead of `get_slice` for single character splitters
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2025-03-08 20:36:37 +01:00 |
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syntax_highlighter.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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text_file.cpp
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Remove unused headers in scene.
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2024-12-24 00:40:09 +08:00 |
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text_file.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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text_line.cpp
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Expose `OVERRUN_ENFORCE_ELLIPSIS` flag to the controls.
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2025-02-10 08:41:31 +02:00 |
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text_line.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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text_paragraph.cpp
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Expose `OVERRUN_ENFORCE_ELLIPSIS` flag to the controls.
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2025-02-10 08:41:31 +02:00 |
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text_paragraph.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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texture.cpp
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…
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texture.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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texture_rd.cpp
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Fix inability to set TextureLayeredRD as TEXTURE_TYPE_CUBE or TEXTURE_TYPE_CUBE_ARRAY
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2024-11-11 15:31:43 +03:00 |
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texture_rd.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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theme.cpp
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Use `get_slicec` instead of `get_slice` for single character splitters
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2025-03-08 20:36:37 +01:00 |
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theme.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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video_stream.cpp
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Remove unused headers in scene.
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2024-12-24 00:40:09 +08:00 |
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video_stream.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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visual_shader.cpp
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Clean up some uses of `String::substr`
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2025-03-07 14:50:38 +01:00 |
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visual_shader.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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visual_shader_nodes.compat.inc
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Remove unused headers in scene.
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2024-12-24 00:40:09 +08:00 |
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visual_shader_nodes.cpp
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Merge pull request #100350 from Namey5/visualshader-worldposfromdepth-fix
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2025-01-22 16:32:26 -06:00 |
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visual_shader_nodes.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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visual_shader_particle_nodes.cpp
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Improve use of `Ref.is_null/valid`
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2024-12-23 16:35:02 -05:00 |
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visual_shader_particle_nodes.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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visual_shader_sdf_nodes.cpp
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…
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visual_shader_sdf_nodes.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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world_2d.cpp
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Remove unused headers in scene.
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2024-12-24 00:40:09 +08:00 |
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world_2d.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |