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godot/scene
Thaddeus Crews e36d624a30
Merge pull request #115607 from Ivorforce/sunless-sky
Remove `sky.h` include from `environment.h`, to speed up compile time.
2026-01-30 09:32:14 -06:00
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2d Remove a few includes of `curve.h`, `texture.h` and `resource_loader.h` + `resource_saver.h`. 2026-01-29 15:59:29 +01:00
3d Merge pull request #115607 from Ivorforce/sunless-sky 2026-01-30 09:32:14 -06:00
animation Merge pull request #109108 from timothyqiu/anilib-split 2026-01-27 09:04:20 -06:00
audio Audio: Check if on tree before calling can_process() 2026-01-19 12:57:54 +01:00
debugger Move `RuntimeNodeSelect` to its own files 2026-01-29 11:02:25 -03:00
gui [PopupMenu] Use parent `GraphEdit` scale for popups inside `GraphElement` instead of completely disabling it. 2026-01-30 10:05:46 +02:00
main Optimize files that #include input.h header 2026-01-28 14:21:00 +05:00
resources Merge pull request #115607 from Ivorforce/sunless-sky 2026-01-30 09:32:14 -06:00
theme Merge pull request #111226 from PhairZ/copy-color 2026-01-28 12:27:16 -06:00
SCsub
property_list_helper.cpp Allow to customize TabContainer tabs in editor 2025-11-22 00:28:59 +01:00
property_list_helper.h Allow to customize TabContainer tabs in editor 2025-11-22 00:28:59 +01:00
property_utils.cpp Remove transitive `mesh.h`, `rendering_server.h` and `shader.h` includes from `node.h`. 2025-10-08 12:16:52 +02:00
property_utils.h
register_scene_types.cpp Merge pull request #105701 from ColinSORourke/DrawableTexture 2026-01-30 09:32:05 -06:00
register_scene_types.h
scene_string_names.h [Window] Add unfiltered input handler signal for custom decorations. 2025-10-12 21:15:46 +03:00