mirror of https://github.com/godotengine/godot
Always build with the GUI subsystem. Redirect stdout and stderr output to the parent process console. Use CreateProcessW for blocking `execute` calls with piped stdout and stderr (prevent console windows for popping up when used with the GUI subsystem build, and have more consistent behavior with non-blocking calls). Add `open_console` argument to the `execute` to open a new console window (for both blocking and non-blocking calls). Remove `interface/editor/hide_console_window` editor setting. Remove `Toggle System Console` menu option. Remove `set_console_visible` and `is_console_visible` functions. |
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| .. | ||
| SCsub | ||
| dir_access_unix.cpp | ||
| dir_access_unix.h | ||
| file_access_unix.cpp | ||
| file_access_unix.h | ||
| ip_unix.cpp | ||
| ip_unix.h | ||
| net_socket_posix.cpp | ||
| net_socket_posix.h | ||
| os_unix.cpp | ||
| os_unix.h | ||
| syslog_logger.cpp | ||
| syslog_logger.h | ||
| thread_posix.cpp | ||
| thread_posix.h | ||