mirror of https://github.com/godotengine/godot
Was missing a break of the while loop on connection. This potentially caused early data frames to be trashed. |
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|---|---|---|
| .. | ||
| doc_classes | ||
| SCsub | ||
| config.py | ||
| emws_client.cpp | ||
| emws_client.h | ||
| emws_peer.cpp | ||
| emws_peer.h | ||
| emws_server.cpp | ||
| emws_server.h | ||
| packet_buffer.h | ||
| register_types.cpp | ||
| register_types.h | ||
| websocket_client.cpp | ||
| websocket_client.h | ||
| websocket_macros.h | ||
| websocket_multiplayer_peer.cpp | ||
| websocket_multiplayer_peer.h | ||
| websocket_peer.cpp | ||
| websocket_peer.h | ||
| websocket_server.cpp | ||
| websocket_server.h | ||
| wsl_client.cpp | ||
| wsl_client.h | ||
| wsl_peer.cpp | ||
| wsl_peer.h | ||
| wsl_server.cpp | ||
| wsl_server.h | ||