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godot/modules/webxr
Rémi Verschelde 95110ddcb4
Merge pull request #93614 from Malcolmnixon/webxr-hand-tracking-palm-rotation
Fix WebXR palm joint calculation to include rotation
2024-06-26 11:08:50 +02:00
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doc_classes Rework XR Trackers to have a common ancestor. Allow creation of XRNode3D to drive node positions and visibility. 2024-04-18 20:04:01 -04:00
native [WebXR] Fix closure compiler mangling `XRSession.enabledFeatures` 2024-06-25 12:36:14 -05:00
SCsub
config.py
godot_webxr.h
register_types.cpp
register_types.h
webxr_interface.compat.inc Rework XR Trackers to have a common ancestor. Allow creation of XRNode3D to drive node positions and visibility. 2024-04-18 20:04:01 -04:00
webxr_interface.cpp Rework XR Trackers to have a common ancestor. Allow creation of XRNode3D to drive node positions and visibility. 2024-04-18 20:04:01 -04:00
webxr_interface.h Rework XR Trackers to have a common ancestor. Allow creation of XRNode3D to drive node positions and visibility. 2024-04-18 20:04:01 -04:00
webxr_interface_js.cpp This PR modifies how the WebXR palm joint transform is calculated so it also has the correct rotation. 2024-06-25 23:23:18 -04:00
webxr_interface_js.h Rework XR Trackers to have a common ancestor. Allow creation of XRNode3D to drive node positions and visibility. 2024-04-18 20:04:01 -04:00