1
0
Fork 0
godot/scene
A Thousand Ships 578fa8603d [Audio] Fix pausing stream on entering tree
The paused notifications are only sent when pause status is changed,
this ensures that streams that are non-processing do not play when added
to the tree. Also ensures that the `process_mode` property applies
generally.

(cherry picked from commit 72fccd82c5)
2023-10-24 19:51:53 +02:00
..
2d [Audio] Fix pausing stream on entering tree 2023-10-24 19:51:53 +02:00
3d [Audio] Fix pausing stream on entering tree 2023-10-24 19:51:53 +02:00
animation Ensure methods skipped by AnimationPlayer::seek are not called 2023-10-24 16:52:58 +02:00
audio [Audio] Fix pausing stream on entering tree 2023-10-24 19:51:53 +02:00
debugger Fix arg count checks in SceneDebugger 2023-08-31 20:19:31 +02:00
gui Fix scrolling popup_menu On keyboard/controller input 2023-10-24 19:50:22 +02:00
main Fix ShaderGlobalsOverride property handling 2023-10-24 19:50:22 +02:00
resources Fix ImporterMesh bone weight handling during lightmap unwrap 2023-10-24 17:05:24 +02:00
theme
SCsub
property_utils.cpp
property_utils.h
register_scene_types.cpp Fix for threaded NavigationMesh baking under new thread guards 2023-06-14 01:53:37 +02:00
register_scene_types.h
scene_string_names.cpp
scene_string_names.h