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effects
Rewrite reprojection for FSR2 to work correctly with Reverse-Z.
2024-05-10 11:57:27 -03:00
environment
[Core] Add scalar versions of `Vector*` `min/max/clamp/snap(ped)`
2024-05-02 10:31:13 +02:00
forward_clustered
Merge pull request #93630 from BastiaanOlij/scene_data_projection_correction
2024-07-09 00:03:14 +02:00
forward_mobile
Make RenderSceneData take projection correction into account
2024-06-27 10:44:30 +10:00
shaders
Fix SSR orientation issues when using orthogonal camera
2024-07-12 21:56:31 +03:00
spirv-reflect
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storage_rd
Merge pull request #93630 from BastiaanOlij/scene_data_projection_correction
2024-07-09 00:03:14 +02:00
SCsub
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cluster_builder_rd.cpp
Fix missed light clusters when inside clipped lights
2024-03-13 23:38:46 +01:00
cluster_builder_rd.h
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framebuffer_cache_rd.cpp
Implement hooks into renderer
2024-02-18 21:54:21 +11:00
framebuffer_cache_rd.h
Implement hooks into renderer
2024-02-18 21:54:21 +11:00
pipeline_cache_rd.cpp
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pipeline_cache_rd.h
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renderer_canvas_render_rd.cpp
Fixes SDF Collision Enable/Disable
2024-04-22 20:27:56 -07:00
renderer_canvas_render_rd.h
Remove unused flag and code
2024-06-20 13:50:20 +10:00
renderer_compositor_rd.cpp
fix missing cleanup and null checks for various singletons
2024-06-18 01:05:30 -07:00
renderer_compositor_rd.h
Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.
2024-02-12 10:02:18 -03:00
renderer_scene_render_rd.cpp
Make RenderSceneData take projection correction into account
2024-06-27 10:44:30 +10:00
renderer_scene_render_rd.h
Disable camera_effects on some debug draw mode
2024-06-19 16:45:58 +02:00
shader_rd.cpp
Reduce and prevent unnecessary random-access to `List`
2024-05-04 16:08:55 +02:00
shader_rd.h
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uniform_set_cache_rd.cpp
Implement hooks into renderer
2024-02-18 21:54:21 +11:00
uniform_set_cache_rd.h
Implement hooks into renderer
2024-02-18 21:54:21 +11:00