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godot/scene/resources
Hugo Locurcio 56b604bef7
Add sky cover texture for ProceduralSkyMaterial
This brings PhysicalSkyMaterial's Night Sky functionality to
ProceduralSkyMaterial, but in a more powerful and general fashion.

This can be used to display stars at night, or clouds at day and night.
For clouds, it won't be physically accurate, but it can look good still.

The Sky Cover Modulate property can be used to adjust the sky cover's
colors and opacity in real-time, which is useful for day/night or weather
transitions.
2022-02-12 18:39:57 +01:00
..
default_theme Updated alpha value for disabled icons in default theme. 2022-02-09 01:16:39 +01:00
SCsub
animation.cpp simplify formatting scripts, add a clang-tidy script, and run clang-tidy 2022-01-29 04:41:03 -06:00
animation.h
audio_stream_sample.cpp
audio_stream_sample.h
bit_map.cpp Merge pull request #55841 from OverloadedOrama/expose-bitmap-methods 2022-01-25 16:54:26 +01:00
bit_map.h
box_shape_3d.cpp Improve the default size for 3D shapes (Box, Capsule, and Cylinder) 2022-02-01 06:43:16 -06:00
box_shape_3d.h
camera_effects.cpp
camera_effects.h
canvas_item_material.cpp
canvas_item_material.h
capsule_shape_2d.cpp Circle&CapsuleShape2D: Fix outlines missing line. 2022-01-22 22:14:41 +05:45
capsule_shape_2d.h
capsule_shape_3d.cpp
capsule_shape_3d.h Improve the default size for 3D shapes (Box, Capsule, and Cylinder) 2022-02-01 06:43:16 -06:00
circle_shape_2d.cpp Circle&CapsuleShape2D: Fix outlines missing line. 2022-01-22 22:14:41 +05:45
circle_shape_2d.h
concave_polygon_shape_2d.cpp
concave_polygon_shape_2d.h
concave_polygon_shape_3d.cpp
concave_polygon_shape_3d.h
convex_polygon_shape_2d.cpp
convex_polygon_shape_2d.h
convex_polygon_shape_3d.cpp
convex_polygon_shape_3d.h
curve.cpp Vectors: Use clear() and has(). 2022-02-02 00:11:09 +05:45
curve.h
cylinder_shape_3d.cpp
cylinder_shape_3d.h Improve the default size for 3D shapes (Box, Capsule, and Cylinder) 2022-02-01 06:43:16 -06:00
environment.cpp Tweak default SDFGI settings for better quality 2022-02-06 15:28:59 +01:00
environment.h Improve compilation speed (forward declarations/includes cleanup) 2022-02-12 02:46:22 +01:00
fog_material.cpp
fog_material.h
font.cpp simplify formatting scripts, add a clang-tidy script, and run clang-tidy 2022-01-29 04:41:03 -06:00
font.h Merge pull request #54794 from bruvzg/runtime_bmfont_parser 2022-01-17 13:25:08 +01:00
gradient.cpp
gradient.h
height_map_shape_3d.cpp
height_map_shape_3d.h
immediate_mesh.cpp Add nodiscard to core math classes to catch c++ errors. 2022-01-20 13:07:49 +00:00
immediate_mesh.h
importer_mesh.cpp
importer_mesh.h
material.cpp Fix SelfList::remove error when animating Sprite3D 2022-02-11 23:32:06 +01:00
material.h Optimize include files to improve `shader_language.h` compilation speed 2022-01-12 14:19:12 +03:00
mesh.cpp Vectors: Use clear() and has(). 2022-02-02 00:11:09 +05:45
mesh.h
mesh_data_tool.cpp
mesh_data_tool.h
mesh_library.cpp Make sure `MeshLibrary` shape array has correct number of elements 2022-01-18 19:48:13 -06:00
mesh_library.h
multimesh.cpp
multimesh.h
navigation_mesh.cpp
navigation_mesh.h
packed_scene.cpp Removed redundant ClassDB::is_class_enabled() and moved second dynamic_cast inside worst case if 2022-01-08 14:09:22 +01:00
packed_scene.h
particles_material.cpp
particles_material.h
physics_material.cpp
physics_material.h
polygon_path_finder.cpp
polygon_path_finder.h
primitive_meshes.cpp
primitive_meshes.h Improve the default size for 3D shapes (Box, Capsule, and Cylinder) 2022-02-01 06:43:16 -06:00
rectangle_shape_2d.cpp
rectangle_shape_2d.h
resource_format_text.cpp Refactor some object type checking code with `cast_to` 2022-02-08 10:08:34 +01:00
resource_format_text.h
scene_replication_config.cpp [Net] New replication interface, spawner and synchronizer nodes. 2022-02-04 14:56:30 +01:00
scene_replication_config.h [Net] New replication interface, spawner and synchronizer nodes. 2022-02-04 14:56:30 +01:00
segment_shape_2d.cpp
segment_shape_2d.h
separation_ray_shape_2d.cpp Use List Initializations for Vectors. 2022-01-12 10:15:12 +05:45
separation_ray_shape_2d.h
separation_ray_shape_3d.cpp Use List Initializations for Vectors. 2022-01-12 10:15:12 +05:45
separation_ray_shape_3d.h
shader.cpp
shader.h
shape_2d.cpp
shape_2d.h
shape_3d.cpp
shape_3d.h
skeleton_modification_2d.cpp
skeleton_modification_2d.h
skeleton_modification_2d_ccdik.cpp
skeleton_modification_2d_ccdik.h
skeleton_modification_2d_fabrik.cpp
skeleton_modification_2d_fabrik.h
skeleton_modification_2d_jiggle.cpp Improve compilation speed (forward declarations/includes cleanup) 2022-02-12 02:46:22 +01:00
skeleton_modification_2d_jiggle.h
skeleton_modification_2d_lookat.cpp
skeleton_modification_2d_lookat.h
skeleton_modification_2d_physicalbones.cpp
skeleton_modification_2d_physicalbones.h
skeleton_modification_2d_stackholder.cpp
skeleton_modification_2d_stackholder.h
skeleton_modification_2d_twoboneik.cpp
skeleton_modification_2d_twoboneik.h
skeleton_modification_3d.cpp simplify formatting scripts, add a clang-tidy script, and run clang-tidy 2022-01-29 04:41:03 -06:00
skeleton_modification_3d.h
skeleton_modification_3d_ccdik.cpp
skeleton_modification_3d_ccdik.h
skeleton_modification_3d_fabrik.cpp
skeleton_modification_3d_fabrik.h
skeleton_modification_3d_jiggle.cpp
skeleton_modification_3d_jiggle.h
skeleton_modification_3d_lookat.cpp
skeleton_modification_3d_lookat.h
skeleton_modification_3d_stackholder.cpp
skeleton_modification_3d_stackholder.h
skeleton_modification_3d_twoboneik.cpp
skeleton_modification_3d_twoboneik.h
skeleton_modification_stack_2d.cpp
skeleton_modification_stack_2d.h
skeleton_modification_stack_3d.cpp
skeleton_modification_stack_3d.h
skin.cpp Expose add_named_bind for all essential skin bindings. 2022-01-14 03:20:24 -08:00
skin.h
sky.cpp
sky.h
sky_material.cpp Add sky cover texture for ProceduralSkyMaterial 2022-02-12 18:39:57 +01:00
sky_material.h Add sky cover texture for ProceduralSkyMaterial 2022-02-12 18:39:57 +01:00
sphere_shape_3d.cpp
sphere_shape_3d.h
sprite_frames.cpp
sprite_frames.h
style_box.cpp Use List Initializations for Vectors. 2022-01-12 10:15:12 +05:45
style_box.h
surface_tool.cpp Improvements and fixes to occluders 2022-02-07 13:04:51 +01:00
surface_tool.h Improvements and fixes to occluders 2022-02-07 13:04:51 +01:00
syntax_highlighter.cpp Cleanup and move char functions to the `char_utils.h` header. 2022-02-04 11:35:01 +02:00
syntax_highlighter.h
text_file.cpp
text_file.h
text_line.cpp [TextServer] Add function to change font, font size, and OpenType features without invalidating line break points, justification points, or recreating shaped text buffer. 2022-02-02 11:20:44 +02:00
text_line.h [TextServer] Add function to change font, font size, and OpenType features without invalidating line break points, justification points, or recreating shaped text buffer. 2022-02-02 11:20:44 +02:00
text_paragraph.cpp [TextServer] Add function to change font, font size, and OpenType features without invalidating line break points, justification points, or recreating shaped text buffer. 2022-02-02 11:20:44 +02:00
text_paragraph.h [TextServer] Add function to change font, font size, and OpenType features without invalidating line break points, justification points, or recreating shaped text buffer. 2022-02-02 11:20:44 +02:00
texture.cpp Add missing SNAME macro optimization in some function calls 2022-02-06 15:54:04 +01:00
texture.h Decrease the default GradientTexture and CurveTexture size 2022-01-29 00:28:10 +01:00
theme.cpp Merge pull request #57641 from Geometror/compilation-time-improvements-1 2022-02-12 09:46:02 +01:00
theme.h Merge pull request #57641 from Geometror/compilation-time-improvements-1 2022-02-12 09:46:02 +01:00
tile_set.cpp Use source image format when creating padded texture 2022-02-08 15:27:44 -05:00
tile_set.h TileSetAtlasSource: Make `get_tile_data` return `TileData *` 2022-01-28 14:27:12 +01:00
video_stream.h
visual_shader.cpp Add some more fixes to visual shader 2022-02-07 11:28:42 +03:00
visual_shader.h Add some more fixes to visual shader 2022-02-07 11:28:42 +03:00
visual_shader_nodes.cpp Add some more fixes to visual shader 2022-02-07 11:28:42 +03:00
visual_shader_nodes.h Add some more fixes to visual shader 2022-02-07 11:28:42 +03:00
visual_shader_particle_nodes.cpp Add some more fixes to visual shader 2022-02-07 11:28:42 +03:00
visual_shader_particle_nodes.h Add some more fixes to visual shader 2022-02-07 11:28:42 +03:00
visual_shader_sdf_nodes.cpp Add some more fixes to visual shader 2022-02-07 11:28:42 +03:00
visual_shader_sdf_nodes.h Fix default input port hints for some modes in visual shader 2022-01-22 11:12:56 +03:00
world_2d.cpp Improve Navigation2D default settings, see #56852 2022-01-28 22:35:05 +01:00
world_2d.h Improve compilation speed (forward declarations/includes cleanup) 2022-02-12 02:46:22 +01:00
world_3d.cpp Improve compilation speed (forward declarations/includes cleanup) 2022-02-12 02:46:22 +01:00
world_3d.h
world_boundary_shape_2d.cpp
world_boundary_shape_2d.h
world_boundary_shape_3d.cpp Use List Initializations for Vectors. 2022-01-12 10:15:12 +05:45
world_boundary_shape_3d.h