mirror of https://github.com/godotengine/godot
16-bit shadow atlases are already the default in the project settings, but low-level methods used 24-bit shadows by default. This makes low-level methods more consistent with the default project settings to avoid accidental performance issues when users change the shadow size at run-time. |
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| .. | ||
| shaders | ||
| SCsub | ||
| rasterizer_canvas_gles3.cpp | ||
| rasterizer_canvas_gles3.h | ||
| rasterizer_gles3.cpp | ||
| rasterizer_gles3.h | ||
| rasterizer_scene_gles3.cpp | ||
| rasterizer_scene_gles3.h | ||
| rasterizer_storage_gles3.cpp | ||
| rasterizer_storage_gles3.h | ||
| shader_gles3.cpp | ||
| shader_gles3.h | ||
| texture_loader_gles3.cpp | ||
| texture_loader_gles3.h | ||