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godot/core/string
Bastiaan Olij a479f5af22 Improve logic for detecting and tracking extensions 2022-11-24 21:48:16 +11:00
..
SCsub
char_range.inc
char_utils.h
locales.h
node_path.cpp
node_path.h
optimized_translation.cpp [Font] Add an import option to pre-render all glyphs required for the translation. 2022-11-10 10:43:15 +02:00
optimized_translation.h [Font] Add an import option to pre-render all glyphs required for the translation. 2022-11-10 10:43:15 +02:00
print_string.cpp
print_string.h
string_buffer.h
string_builder.cpp
string_builder.h
string_name.cpp
string_name.h
translation.cpp [Font] Add an import option to pre-render all glyphs required for the translation. 2022-11-10 10:43:15 +02:00
translation.h [Font] Add an import option to pre-render all glyphs required for the translation. 2022-11-10 10:43:15 +02:00
translation_po.cpp [Font] Add an import option to pre-render all glyphs required for the translation. 2022-11-10 10:43:15 +02:00
translation_po.h [Font] Add an import option to pre-render all glyphs required for the translation. 2022-11-10 10:43:15 +02:00
ucaps.h
ustring.cpp Improve logic for detecting and tracking extensions 2022-11-24 21:48:16 +11:00
ustring.h Improve logic for detecting and tracking extensions 2022-11-24 21:48:16 +11:00