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godot/servers/rendering/storage
Aaron Franke 3d1c9fd5de
Move server files into their subfolders
2025-09-30 19:39:39 -07:00
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camera_attributes_storage.cpp Standardize terms for renderers in error strings 2024-11-10 13:30:44 -08:00
camera_attributes_storage.h Move server files into their subfolders 2025-09-30 19:39:39 -07:00
compositor_storage.cpp Change RID_Owner::get_owned_list. 2025-04-21 01:04:27 +08:00
compositor_storage.h Move server files into their subfolders 2025-09-30 19:39:39 -07:00
environment_storage.cpp Standardize terms for renderers in error strings 2024-11-10 13:30:44 -08:00
environment_storage.h Move server files into their subfolders 2025-09-30 19:39:39 -07:00
light_storage.h Move server files into their subfolders 2025-09-30 19:39:39 -07:00
material_storage.h Move server files into their subfolders 2025-09-30 19:39:39 -07:00
mesh_storage.cpp FTI - Fix `MultiMesh` init and stable behaviour 2025-06-29 15:58:15 +01:00
mesh_storage.h Move server files into their subfolders 2025-09-30 19:39:39 -07:00
particles_storage.h Move server files into their subfolders 2025-09-30 19:39:39 -07:00
render_data.cpp
render_data.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
render_scene_buffers.cpp Add SMAA 1x 2025-05-21 15:02:09 -04:00
render_scene_buffers.h Move server files into their subfolders 2025-09-30 19:39:39 -07:00
render_scene_data.cpp
render_scene_data.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
texture_storage.h Move server files into their subfolders 2025-09-30 19:39:39 -07:00
utilities.cpp
utilities.h Move server files into their subfolders 2025-09-30 19:39:39 -07:00
variant_converters.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00