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godot/core/math
Goutte 91ca725f9b Add support for the TAU constant. Fixes #12094. 2017-11-12 13:32:35 +01:00
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a_star.cpp AStar: implementation of get_point_connections 2017-11-04 11:21:03 +03:00
a_star.h AStar: implementation of get_point_connections 2017-11-04 11:21:03 +03:00
audio_frame.cpp
audio_frame.h
bsp_tree.cpp
bsp_tree.h
camera_matrix.cpp Fixed Typo: 'Seperate' to 'Separate' 2017-09-19 15:51:00 +07:00
camera_matrix.h Fix serveral recent new clang-format errors 2017-09-08 00:20:16 +02:00
face3.cpp
face3.h
geometry.cpp
geometry.h
math_2d.cpp
math_2d.h
math_defs.h
math_funcs.cpp Added new wrap functions 2017-10-13 11:10:45 +03:00
math_funcs.h Add support for the TAU constant. Fixes #12094. 2017-11-12 13:32:35 +01:00
matrix3.cpp Merge pull request #11249 from m4nu3lf/bugfix/get_euler 2017-10-31 23:03:01 +01:00
matrix3.h Added Basis::get_quat() and set_quat(). 2017-10-11 16:56:47 -04:00
octree.h
plane.cpp
plane.h
quat.cpp
quat.h
quick_hull.cpp
quick_hull.h
rect3.cpp
rect3.h
transform.cpp -Changed KinematicBody API yet again to make it friendlier 2017-09-04 07:49:42 -03:00
transform.h
triangle_mesh.cpp Fix unused variable warnings 2017-09-08 15:03:53 +02:00
triangle_mesh.h
triangulate.cpp
triangulate.h
vector3.cpp
vector3.h