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godot/scene
Silc Lizard (Tokage) Renew 5472558a98 Implement SpringBoneSimulator3D to wiggle chained bones
Co-authored-by: lyuma <xn.lyuma@gmail.com>
Co-authored-by: fire <ernest.lee@chibifire.com>
Co-authored-by: SaracenOne <SaracenOne@gmail.com>
2025-01-14 05:43:57 +09:00
..
2d Speed up `Line2D._edit_get_rect()` 2025-01-03 20:32:08 +03:00
3d Implement SpringBoneSimulator3D to wiggle chained bones 2025-01-14 05:43:57 +09:00
animation Add `tween_subtween` method for nesting Tweens 2025-01-03 14:28:48 -08:00
audio Add `volume_linear` property and methods for audio-related classes 2024-12-18 12:41:57 -08:00
debugger Improve use of `Ref.is_null/valid` 2024-12-23 16:35:02 -05:00
gui Merge pull request #100931 from beicause/color-picker-hue-accuracy-okhsl 2025-01-06 22:48:01 +01:00
main Merge pull request #99603 from stuartcarnie/metal_fx_upscaling 2025-01-06 22:47:08 +01:00
resources Merge pull request #100999 from KoBeWi/theme_wariat 2025-01-06 22:48:16 +01:00
theme ColorPicker: Improve the accuracy of hue slider in OKHSL mode 2025-01-04 21:36:27 +08:00
SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
property_list_helper.cpp Always store ID of PopupMenu items 2024-08-20 15:33:21 +02:00
property_list_helper.h Fix a bunch of orphan StringName errors at ProjectSettings/Editor exit 2024-07-09 19:38:52 +03:00
property_utils.cpp Use `(r)find_char` instead of `(r)find` for single characters 2024-11-17 10:02:18 +01:00
property_utils.h Fix default NodePaths saved in scene 2024-06-03 13:10:23 +02:00
register_scene_types.cpp Implement SpringBoneSimulator3D to wiggle chained bones 2025-01-14 05:43:57 +09:00
register_scene_types.h
scene_string_names.h Merge pull request #100036 from Chaosus/hover_sname 2024-12-11 12:24:09 +03:00