mirror of https://github.com/godotengine/godot
* New syntax is type safe. * New syntax allows for type safe virtuals in native extensions. * New syntax permits extremely fast calling. Note: Everything was replaced where possible except for `_gui_input` `_input` and `_unhandled_input`. These will require API rework on a separate PR as they work different than the rest of the functions. Added a new method flag METHOD_FLAG_OBJECT_CORE, used internally. Allows to not dump the core virtuals like `_notification` to the json API, since each language will implement those as it is best fits. |
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| .. | ||
| doc_classes | ||
| icons | ||
| SCsub | ||
| config.py | ||
| register_types.cpp | ||
| register_types.h | ||
| visual_script.cpp | ||
| visual_script.h | ||
| visual_script_builtin_funcs.cpp | ||
| visual_script_builtin_funcs.h | ||
| visual_script_editor.cpp | ||
| visual_script_editor.h | ||
| visual_script_expression.cpp | ||
| visual_script_expression.h | ||
| visual_script_flow_control.cpp | ||
| visual_script_flow_control.h | ||
| visual_script_func_nodes.cpp | ||
| visual_script_func_nodes.h | ||
| visual_script_nodes.cpp | ||
| visual_script_nodes.h | ||
| visual_script_property_selector.cpp | ||
| visual_script_property_selector.h | ||
| visual_script_yield_nodes.cpp | ||
| visual_script_yield_nodes.h | ||