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godot/servers/rendering/renderer_rd/shaders
Thaddeus Crews c145e85011
Merge pull request #98226 from m-pranav-r/fix-volumetric-shadows
Fix incorrect depth comparison used to calculate volumetric fog shadowing
2024-10-21 16:39:11 -05:00
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effects Merge pull request #96923 from Repiteo/style/warning-admonition 2024-09-26 12:45:38 +02:00
environment Fix incorrect depth comparison used to calculate volumetric fog shadowing 2024-10-16 14:55:41 +05:30
forward_clustered Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile. 2024-10-02 15:11:58 -03:00
forward_mobile Move preprocessor to end of line for iterator, remove redeclaration incompatible with ubershader method definitions 2024-10-14 22:19:16 +01:00
SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
blit.glsl
canvas.glsl Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile. 2024-10-02 15:11:58 -03:00
canvas_occlusion.glsl
canvas_sdf.glsl
canvas_uniforms_inc.glsl Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile. 2024-10-02 15:11:58 -03:00
cluster_data_inc.glsl
cluster_debug.glsl
cluster_render.glsl
cluster_store.glsl
decal_data_inc.glsl
giprobe_write.glsl
light_data_inc.glsl
particles.glsl Style: Apply new `clang-format` changes 2024-09-20 08:09:48 -05:00
particles_copy.glsl
samplers_inc.glsl Style: Trim trailing whitespace and ensure newline at EOF 2024-05-08 10:12:46 +02:00
scene_data_inc.glsl Jitter shadow map dithering pattern across frames when TAA is enabled 2024-09-24 15:52:07 -07:00
scene_forward_aa_inc.glsl
scene_forward_gi_inc.glsl
scene_forward_lights_inc.glsl Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile. 2024-10-02 15:11:58 -03:00
scene_forward_vertex_lights_inc.glsl Implement vertex shading 2024-09-29 00:36:09 +02:00
skeleton.glsl