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SCsub
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Allow to compile templates without navigation features
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2025-04-01 11:53:35 -03:00 |
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box_shape_3d.cpp
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Add CollisionShape3D custom debug colours
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2024-11-26 16:28:13 +01:00 |
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box_shape_3d.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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capsule_shape_3d.cpp
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Add mid height property to CapsuleShape2D/3D
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2025-05-01 15:45:51 -07:00 |
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capsule_shape_3d.h
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Add mid height property to CapsuleShape2D/3D
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2025-05-01 15:45:51 -07:00 |
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concave_polygon_shape_3d.cpp
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Add CollisionShape3D custom debug colours
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2024-11-26 16:28:13 +01:00 |
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concave_polygon_shape_3d.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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convex_polygon_shape_3d.cpp
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Add CollisionShape3D custom debug colours
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2024-11-26 16:28:13 +01:00 |
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convex_polygon_shape_3d.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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cylinder_shape_3d.cpp
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Add CollisionShape3D custom debug colours
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2024-11-26 16:28:13 +01:00 |
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cylinder_shape_3d.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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fog_material.cpp
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Rename version defines to GODOT_VERSION_* to match GDExtension godot-cpp
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2025-03-12 11:11:38 -07:00 |
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fog_material.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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height_map_shape_3d.cpp
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Merge pull request #89566 from AThousandShips/range_val_fix
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2024-11-29 22:45:35 +01:00 |
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height_map_shape_3d.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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importer_mesh.cpp
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ImporterMesh: Validate triangle indices array size is a multiple of 3
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2025-08-18 06:36:21 -07:00 |
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importer_mesh.h
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Allow to compile templates without physics servers
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2025-03-28 11:00:44 -03:00 |
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mesh_library.cpp
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Allow to compile templates without physics servers
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2025-03-28 11:00:44 -03:00 |
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mesh_library.h
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Allow to compile templates without physics servers
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2025-03-28 11:00:44 -03:00 |
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navigation_mesh_source_geometry_data_3d.cpp
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Improve use of `Ref.is_null/valid`
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2024-12-23 16:35:02 -05:00 |
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navigation_mesh_source_geometry_data_3d.h
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Remove empty constructors and destructors from scene/
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2025-05-06 14:46:54 +02:00 |
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primitive_meshes.cpp
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Remove empty constructors and destructors from scene/
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2025-05-06 14:46:54 +02:00 |
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primitive_meshes.h
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Remove empty constructors and destructors from scene/
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2025-05-06 14:46:54 +02:00 |
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separation_ray_shape_3d.cpp
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Add CollisionShape3D custom debug colours
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2024-11-26 16:28:13 +01:00 |
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separation_ray_shape_3d.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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shape_3d.cpp
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Fix performance regression when rendering collision shapes
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2025-07-11 20:52:58 +02:00 |
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shape_3d.h
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Fix performance regression when rendering collision shapes
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2025-07-11 20:52:58 +02:00 |
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skin.cpp
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…
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skin.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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sky_material.cpp
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Compile out editor-only logic within `validate_property` in games
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2025-06-12 12:54:19 +08:00 |
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sky_material.h
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Add shader baker to project exporter.
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2025-05-27 12:45:27 -03:00 |
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sphere_shape_3d.cpp
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Remove unused headers in scene.
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2024-12-24 00:40:09 +08:00 |
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sphere_shape_3d.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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world_3d.cpp
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Fix remaining physics and navigation disabling issues.
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2025-07-12 17:12:42 +03:00 |
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world_3d.h
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Fix remaining physics and navigation disabling issues.
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2025-07-12 17:12:42 +03:00 |
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world_boundary_shape_3d.cpp
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Add CollisionShape3D custom debug colours
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2024-11-26 16:28:13 +01:00 |
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world_boundary_shape_3d.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |