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godot/scene/resources/3d
Aaron Franke ba92af7d07
ImporterMesh: Validate triangle indices array size is a multiple of 3
2025-08-18 06:36:21 -07:00
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SCsub Allow to compile templates without navigation features 2025-04-01 11:53:35 -03:00
box_shape_3d.cpp Add CollisionShape3D custom debug colours 2024-11-26 16:28:13 +01:00
box_shape_3d.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
capsule_shape_3d.cpp Add mid height property to CapsuleShape2D/3D 2025-05-01 15:45:51 -07:00
capsule_shape_3d.h Add mid height property to CapsuleShape2D/3D 2025-05-01 15:45:51 -07:00
concave_polygon_shape_3d.cpp Add CollisionShape3D custom debug colours 2024-11-26 16:28:13 +01:00
concave_polygon_shape_3d.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
convex_polygon_shape_3d.cpp Add CollisionShape3D custom debug colours 2024-11-26 16:28:13 +01:00
convex_polygon_shape_3d.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
cylinder_shape_3d.cpp Add CollisionShape3D custom debug colours 2024-11-26 16:28:13 +01:00
cylinder_shape_3d.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
fog_material.cpp Rename version defines to GODOT_VERSION_* to match GDExtension godot-cpp 2025-03-12 11:11:38 -07:00
fog_material.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
height_map_shape_3d.cpp Merge pull request #89566 from AThousandShips/range_val_fix 2024-11-29 22:45:35 +01:00
height_map_shape_3d.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
importer_mesh.cpp ImporterMesh: Validate triangle indices array size is a multiple of 3 2025-08-18 06:36:21 -07:00
importer_mesh.h Allow to compile templates without physics servers 2025-03-28 11:00:44 -03:00
mesh_library.cpp Allow to compile templates without physics servers 2025-03-28 11:00:44 -03:00
mesh_library.h Allow to compile templates without physics servers 2025-03-28 11:00:44 -03:00
navigation_mesh_source_geometry_data_3d.cpp Improve use of `Ref.is_null/valid` 2024-12-23 16:35:02 -05:00
navigation_mesh_source_geometry_data_3d.h Remove empty constructors and destructors from scene/ 2025-05-06 14:46:54 +02:00
primitive_meshes.cpp Remove empty constructors and destructors from scene/ 2025-05-06 14:46:54 +02:00
primitive_meshes.h Remove empty constructors and destructors from scene/ 2025-05-06 14:46:54 +02:00
separation_ray_shape_3d.cpp Add CollisionShape3D custom debug colours 2024-11-26 16:28:13 +01:00
separation_ray_shape_3d.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
shape_3d.cpp Fix performance regression when rendering collision shapes 2025-07-11 20:52:58 +02:00
shape_3d.h Fix performance regression when rendering collision shapes 2025-07-11 20:52:58 +02:00
skin.cpp
skin.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
sky_material.cpp Compile out editor-only logic within `validate_property` in games 2025-06-12 12:54:19 +08:00
sky_material.h Add shader baker to project exporter. 2025-05-27 12:45:27 -03:00
sphere_shape_3d.cpp Remove unused headers in scene. 2024-12-24 00:40:09 +08:00
sphere_shape_3d.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
world_3d.cpp Fix remaining physics and navigation disabling issues. 2025-07-12 17:12:42 +03:00
world_3d.h Fix remaining physics and navigation disabling issues. 2025-07-12 17:12:42 +03:00
world_boundary_shape_3d.cpp Add CollisionShape3D custom debug colours 2024-11-26 16:28:13 +01:00
world_boundary_shape_3d.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00