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joints
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Core: Use `Math` namespace for constants
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2025-04-10 16:29:30 -05:00 |
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SCsub
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animatable_body_3d.cpp
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…
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animatable_body_3d.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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area_3d.cpp
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Merge pull request #107408 from Ivorforce/node-path-string-explicit
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2025-06-12 22:49:03 +02:00 |
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area_3d.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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character_body_3d.cpp
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Fix `move_and_slide` forcing synchronization with physics thread
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2025-08-14 18:58:36 +02:00 |
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character_body_3d.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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collision_object_3d.cpp
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Provide quick access to `Object` ancestry
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2025-06-23 07:11:11 +01:00 |
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collision_object_3d.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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collision_polygon_3d.cpp
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Replace size() == 0 with is_empty().
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2025-04-02 19:18:43 +08:00 |
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collision_polygon_3d.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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collision_shape_3d.cpp
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collision_shape_3d.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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kinematic_collision_3d.cpp
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Add templated version of ObjectDB::get_instance()
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2025-03-27 15:43:23 +01:00 |
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kinematic_collision_3d.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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physical_bone_3d.cpp
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Merge pull request #100602 from KoBeWi/over_100_changes_in_50_random_files_aka_the_best_kind_of_PR
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2025-03-31 12:03:47 -05:00 |
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physical_bone_3d.h
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Remove empty constructors and destructors from scene/
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2025-05-06 14:46:54 +02:00 |
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physical_bone_simulator_3d.cpp
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Use LocalVector in Animation
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2025-06-18 18:37:55 +03:00 |
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physical_bone_simulator_3d.h
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Use LocalVector in Animation
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2025-06-18 18:37:55 +03:00 |
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physics_body_3d.cpp
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Merge pull request #107868 from lawnjelly/quick_ancestry4
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2025-09-20 13:41:39 -05:00 |
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physics_body_3d.h
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Provide quick access to `Object` ancestry
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2025-06-23 07:11:11 +01:00 |
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ray_cast_3d.cpp
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Fix AudioStreamPlayer3D's layer_mask property using the wrong property hint
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2025-05-05 10:58:46 -05:00 |
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ray_cast_3d.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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rigid_body_3d.cpp
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Compile out editor-only logic within `validate_property` in games
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2025-06-12 12:54:19 +08:00 |
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rigid_body_3d.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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shape_cast_3d.cpp
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Fix AudioStreamPlayer3D's layer_mask property using the wrong property hint
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2025-05-05 10:58:46 -05:00 |
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shape_cast_3d.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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soft_body_3d.compat.inc
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Allow to compile templates without physics servers
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2025-03-28 11:00:44 -03:00 |
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soft_body_3d.cpp
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Create an undo/redo action when pinning a SoftBody3D point in the editor
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2025-08-25 17:07:23 +02:00 |
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soft_body_3d.h
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Create an undo/redo action when pinning a SoftBody3D point in the editor
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2025-08-25 17:07:23 +02:00 |
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spring_arm_3d.cpp
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spring_arm_3d.h
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Remove empty constructors and destructors from scene/
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2025-05-06 14:46:54 +02:00 |
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static_body_3d.cpp
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Allow to compile templates without navigation features
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2025-04-01 11:53:35 -03:00 |
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static_body_3d.h
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Allow to compile templates without navigation features
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2025-04-01 11:53:35 -03:00 |
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vehicle_body_3d.cpp
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FTI - Add custom interpolation for wheels
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2025-04-30 12:17:25 +01:00 |
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vehicle_body_3d.h
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FTI - Add custom interpolation for wheels
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2025-04-30 12:17:25 +01:00 |