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godot/scene/3d/physics
Thaddeus Crews 149a4b4ca1
Merge pull request #107868 from lawnjelly/quick_ancestry4
Provide quick access to `Object` ancestry
2025-09-20 13:41:39 -05:00
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joints Core: Use `Math` namespace for constants 2025-04-10 16:29:30 -05:00
SCsub
animatable_body_3d.cpp
animatable_body_3d.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
area_3d.cpp Merge pull request #107408 from Ivorforce/node-path-string-explicit 2025-06-12 22:49:03 +02:00
area_3d.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
character_body_3d.cpp Fix `move_and_slide` forcing synchronization with physics thread 2025-08-14 18:58:36 +02:00
character_body_3d.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
collision_object_3d.cpp Provide quick access to `Object` ancestry 2025-06-23 07:11:11 +01:00
collision_object_3d.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
collision_polygon_3d.cpp Replace size() == 0 with is_empty(). 2025-04-02 19:18:43 +08:00
collision_polygon_3d.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
collision_shape_3d.cpp
collision_shape_3d.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
kinematic_collision_3d.cpp Add templated version of ObjectDB::get_instance() 2025-03-27 15:43:23 +01:00
kinematic_collision_3d.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
physical_bone_3d.cpp Merge pull request #100602 from KoBeWi/over_100_changes_in_50_random_files_aka_the_best_kind_of_PR 2025-03-31 12:03:47 -05:00
physical_bone_3d.h Remove empty constructors and destructors from scene/ 2025-05-06 14:46:54 +02:00
physical_bone_simulator_3d.cpp Use LocalVector in Animation 2025-06-18 18:37:55 +03:00
physical_bone_simulator_3d.h Use LocalVector in Animation 2025-06-18 18:37:55 +03:00
physics_body_3d.cpp Merge pull request #107868 from lawnjelly/quick_ancestry4 2025-09-20 13:41:39 -05:00
physics_body_3d.h Provide quick access to `Object` ancestry 2025-06-23 07:11:11 +01:00
ray_cast_3d.cpp Fix AudioStreamPlayer3D's layer_mask property using the wrong property hint 2025-05-05 10:58:46 -05:00
ray_cast_3d.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
rigid_body_3d.cpp Compile out editor-only logic within `validate_property` in games 2025-06-12 12:54:19 +08:00
rigid_body_3d.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
shape_cast_3d.cpp Fix AudioStreamPlayer3D's layer_mask property using the wrong property hint 2025-05-05 10:58:46 -05:00
shape_cast_3d.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
soft_body_3d.compat.inc Allow to compile templates without physics servers 2025-03-28 11:00:44 -03:00
soft_body_3d.cpp Create an undo/redo action when pinning a SoftBody3D point in the editor 2025-08-25 17:07:23 +02:00
soft_body_3d.h Create an undo/redo action when pinning a SoftBody3D point in the editor 2025-08-25 17:07:23 +02:00
spring_arm_3d.cpp
spring_arm_3d.h Remove empty constructors and destructors from scene/ 2025-05-06 14:46:54 +02:00
static_body_3d.cpp Allow to compile templates without navigation features 2025-04-01 11:53:35 -03:00
static_body_3d.h Allow to compile templates without navigation features 2025-04-01 11:53:35 -03:00
vehicle_body_3d.cpp FTI - Add custom interpolation for wheels 2025-04-30 12:17:25 +01:00
vehicle_body_3d.h FTI - Add custom interpolation for wheels 2025-04-30 12:17:25 +01:00