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godot/editor/project_manager
clayjohn a86cd83593 Defer checking for rendering device support until the new project dialog is opened
This can save a lot of time opening the project manager and the information is only ever needed when creating a new project anyway
2025-09-05 00:41:34 -07:00
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SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
engine_update_label.cpp Editor: Restructure editor code 2025-07-04 18:18:22 +02:00
engine_update_label.h Editor: Restructure editor code 2025-07-04 18:18:22 +02:00
project_dialog.cpp Defer checking for rendering device support until the new project dialog is opened 2025-09-05 00:41:34 -07:00
project_dialog.h Defer checking for rendering device support until the new project dialog is opened 2025-09-05 00:41:34 -07:00
project_list.cpp Editor: Restructure editor code 2025-07-04 18:18:22 +02:00
project_list.h Merge pull request #103833 from nobbele/projectmanager-local-time 2025-05-26 11:24:27 -05:00
project_manager.cpp Prevent invalid and ambiguous tag names 2025-07-28 20:25:05 +02:00
project_manager.h Editor: Restructure editor code 2025-07-04 18:18:22 +02:00
project_tag.cpp Initial editor accessibility. 2025-04-08 20:25:48 +03:00
project_tag.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
quick_settings_dialog.cpp Editor: Restructure editor code 2025-07-04 18:18:22 +02:00
quick_settings_dialog.h Rename editor setting to `Check for Updates` 2025-04-16 18:04:30 -04:00