mirror of https://github.com/godotengine/godot
This code currently isn't compiled (and cannot compile). We plan to re-add OpenGL ES-based renderer(s) in Godot 4.0 alongside Vulkan (probably ES 3.0, possibly also a low-end ES 2.0), but the code will be quite different so it's not relevant to keep this old Godot 3.2 code. The `drivers/gles2` code from the `3.2` branch can be used as a reference for a potential new implementation. |
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|---|---|---|
| .. | ||
| api | ||
| export | ||
| java | ||
| plugin | ||
| vulkan | ||
| SCsub | ||
| android_keys_utils.cpp | ||
| android_keys_utils.h | ||
| audio_driver_jandroid.cpp | ||
| audio_driver_jandroid.h | ||
| audio_driver_opensl.cpp | ||
| audio_driver_opensl.h | ||
| detect.py | ||
| dir_access_jandroid.cpp | ||
| dir_access_jandroid.h | ||
| display_server_android.cpp | ||
| display_server_android.h | ||
| file_access_android.cpp | ||
| file_access_android.h | ||
| file_access_jandroid.cpp | ||
| file_access_jandroid.h | ||
| java_class_wrapper.cpp | ||
| java_godot_io_wrapper.cpp | ||
| java_godot_io_wrapper.h | ||
| java_godot_lib_jni.cpp | ||
| java_godot_lib_jni.h | ||
| java_godot_wrapper.cpp | ||
| java_godot_wrapper.h | ||
| jni_utils.cpp | ||
| jni_utils.h | ||
| logo.png | ||
| net_socket_android.cpp | ||
| net_socket_android.h | ||
| os_android.cpp | ||
| os_android.h | ||
| platform_config.h | ||
| run_icon.png | ||
| string_android.h | ||
| thread_jandroid.cpp | ||
| thread_jandroid.h | ||