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godot/servers/rendering/renderer_rd/shaders
NumbuhFour 1b09fd5410 Implement CAMERA_VISIBLE_LAYERS as built-in shader variable 2022-12-03 22:41:27 -08:00
..
effects
environment
forward_clustered
forward_mobile
SCsub
blit.glsl
canvas.glsl
canvas_occlusion.glsl
canvas_sdf.glsl
canvas_uniforms_inc.glsl
cluster_data_inc.glsl
cluster_debug.glsl
cluster_render.glsl
cluster_store.glsl
decal_data_inc.glsl
giprobe_write.glsl
light_data_inc.glsl
luminance_reduce.glsl
luminance_reduce_raster.glsl
luminance_reduce_raster_inc.glsl
particles.glsl
particles_copy.glsl
roughness_limiter.glsl
scene_data_inc.glsl Implement CAMERA_VISIBLE_LAYERS as built-in shader variable 2022-12-03 22:41:27 -08:00
scene_forward_aa_inc.glsl
scene_forward_gi_inc.glsl
scene_forward_lights_inc.glsl
skeleton.glsl
sort.glsl