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Code
4fcbfcc665
godot
/
servers
/
rendering
/
renderer_rd
/
shaders
History
NumbuhFour
1b09fd5410
Implement CAMERA_VISIBLE_LAYERS as built-in shader variable
2022-12-03 22:41:27 -08:00
..
effects
…
environment
…
forward_clustered
…
forward_mobile
…
SCsub
…
blit.glsl
…
canvas.glsl
…
canvas_occlusion.glsl
…
canvas_sdf.glsl
…
canvas_uniforms_inc.glsl
…
cluster_data_inc.glsl
…
cluster_debug.glsl
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cluster_render.glsl
…
cluster_store.glsl
…
decal_data_inc.glsl
…
giprobe_write.glsl
…
light_data_inc.glsl
…
luminance_reduce.glsl
…
luminance_reduce_raster.glsl
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luminance_reduce_raster_inc.glsl
…
particles.glsl
…
particles_copy.glsl
…
roughness_limiter.glsl
…
scene_data_inc.glsl
Implement CAMERA_VISIBLE_LAYERS as built-in shader variable
2022-12-03 22:41:27 -08:00
scene_forward_aa_inc.glsl
…
scene_forward_gi_inc.glsl
…
scene_forward_lights_inc.glsl
…
skeleton.glsl
…
sort.glsl
…