mirror of https://github.com/godotengine/godot
* Allows calling into native extensions directly with a pointer * Makes it easier to implement some APIs more efficiently * Appears with a "*" in the documentation for the argument. * Implementing the pointer handling is entirely up to the implementation, although the extension API provides some hint. * AudioStream has been implemented as an example, allowing to create NativeExtension based AudioStreams. |
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|---|---|---|
| .. | ||
| SCsub | ||
| callable_method_pointer.cpp | ||
| callable_method_pointer.h | ||
| class_db.cpp | ||
| class_db.h | ||
| make_virtuals.py | ||
| message_queue.cpp | ||
| message_queue.h | ||
| method_bind.cpp | ||
| method_bind.h | ||
| object.cpp | ||
| object.h | ||
| object_id.h | ||
| ref_counted.cpp | ||
| ref_counted.h | ||
| script_language.cpp | ||
| script_language.h | ||
| undo_redo.cpp | ||
| undo_redo.h | ||