mirror of https://github.com/godotengine/godot
* Very old macros from the time Godot was created. * Limited arguments to 5 (then later changed to 8) in many places. * They were replaced by C++11 Variadic Templates. * Renamed methods that take argument pointers to have a "p" suffix. This was used in some places and not in others, so made it standard. * Also added a dereference check for Variant*. Helped catch a couple of bugs. |
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| .. | ||
| SCsub | ||
| config.py | ||
| godot_navigation_server.cpp | ||
| godot_navigation_server.h | ||
| nav_map.cpp | ||
| nav_map.h | ||
| nav_region.cpp | ||
| nav_region.h | ||
| nav_rid.h | ||
| nav_utils.h | ||
| navigation_mesh_editor_plugin.cpp | ||
| navigation_mesh_editor_plugin.h | ||
| navigation_mesh_generator.cpp | ||
| navigation_mesh_generator.h | ||
| register_types.cpp | ||
| register_types.h | ||
| rvo_agent.cpp | ||
| rvo_agent.h | ||