mirror of https://github.com/godotengine/godot
* This PR adds the ability to disable classes when building. * For now it's only possible to do this via command like: `scons disable_classes=RayCast2D,Area3D` * Eventually, a proper UI will be implemented to create a build config file to do this at large scale, as well as detect what is used in the project. |
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| .. | ||
| gdscript_extend_parser.cpp | ||
| gdscript_extend_parser.h | ||
| gdscript_language_protocol.cpp | ||
| gdscript_language_protocol.h | ||
| gdscript_language_server.cpp | ||
| gdscript_language_server.h | ||
| gdscript_text_document.cpp | ||
| gdscript_text_document.h | ||
| gdscript_workspace.cpp | ||
| gdscript_workspace.h | ||
| lsp.hpp | ||