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SCsub
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area_3d.cpp
Use `get_node_or_null` when null checks are present
2023-06-10 13:22:56 +02:00
area_3d.h
Make Area physics priority consistently int and allow negative numbers
2023-04-18 13:50:20 +02:00
audio_listener_3d.cpp
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audio_listener_3d.h
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audio_stream_player_3d.cpp
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audio_stream_player_3d.h
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bone_attachment_3d.cpp
Use NULL instead of COND checks when appropriate
2023-06-10 08:56:30 +02:00
bone_attachment_3d.h
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camera_3d.cpp
Fix Camera3D project_* methods not accounting for frustum offset
2023-07-10 17:26:15 +02:00
camera_3d.h
Fix Camera3D project_* methods not accounting for frustum offset
2023-07-10 17:26:15 +02:00
collision_object_3d.cpp
Light3D show scaling warning immediately
2023-05-01 02:55:17 +02:00
collision_object_3d.h
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collision_polygon_3d.cpp
Internally rename parent to collision_object in CollisionPolygon(2D/3D)
2023-06-22 14:06:05 -05:00
collision_polygon_3d.h
Internally rename parent to collision_object in CollisionPolygon(2D/3D)
2023-06-22 14:06:05 -05:00
collision_shape_3d.cpp
Internally rename parent to collision_object in CollisionShape(2D/3D)
2023-06-07 12:02:27 -05:00
collision_shape_3d.h
Internally rename parent to collision_object in CollisionShape(2D/3D)
2023-06-07 12:02:27 -05:00
cpu_particles_3d.cpp
Use NULL instead of COND checks when appropriate
2023-06-10 08:56:30 +02:00
cpu_particles_3d.h
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decal.cpp
Add warnings for unsupported features in mobile and gl_compatibility backends
2023-02-26 12:28:02 -08:00
decal.h
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fog_volume.cpp
Add warnings for unsupported features in mobile and gl_compatibility backends
2023-02-26 12:28:02 -08:00
fog_volume.h
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gpu_particles_3d.cpp
Add warnings and fallbacks for particles sub emitters when using the GL Compatibility rendering backend
2023-06-21 12:56:52 -07:00
gpu_particles_3d.h
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gpu_particles_collision_3d.cpp
Fix editor lock on sdf collision bake on error
2023-04-19 11:00:11 +02:00
gpu_particles_collision_3d.h
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importer_mesh_instance_3d.cpp
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importer_mesh_instance_3d.h
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joint_3d.cpp
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joint_3d.h
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label_3d.cpp
Use NULL instead of COND checks when appropriate
2023-06-10 08:56:30 +02:00
label_3d.h
Expose TextServer justification flags to Label, Label3D, TextMesh and RTL. Add flags to control last/single line justification.
2023-05-15 19:23:54 +03:00
light_3d.cpp
Light3D show scaling warning immediately
2023-05-01 02:55:17 +02:00
light_3d.h
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lightmap_gi.cpp
Add warnings for unsupported features in mobile and gl_compatibility backends
2023-02-26 12:28:02 -08:00
lightmap_gi.h
Add warnings for unsupported features in mobile and gl_compatibility backends
2023-02-26 12:28:02 -08:00
lightmap_probe.cpp
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lightmap_probe.h
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lightmapper.cpp
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lightmapper.h
Enable shadow warnings and fix raised errors
2023-05-11 16:00:59 +02:00
marker_3d.cpp
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marker_3d.h
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mesh_instance_3d.cpp
Use NULL instead of COND checks when appropriate
2023-06-10 08:56:30 +02:00
mesh_instance_3d.h
Add Mesh ConvexDecompositionSettings wrapper
2023-04-07 22:39:25 +02:00
multimesh_instance_3d.cpp
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multimesh_instance_3d.h
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navigation_agent_3d.cpp
Merge pull request #78939 from Scony/navi-crash-fix
2023-07-03 15:26:14 +02:00
navigation_agent_3d.h
Add agent pause mode to NavigationServer
2023-06-18 12:37:03 +02:00
navigation_link_3d.cpp
Prevent unnecessary navigation map synchronizations
2023-05-11 07:38:16 +02:00
navigation_link_3d.h
Prevent unnecessary navigation map synchronizations
2023-05-11 07:38:16 +02:00
navigation_obstacle_3d.cpp
Add agent pause mode to NavigationServer
2023-06-18 12:37:03 +02:00
navigation_obstacle_3d.h
Update navigation obstacle API
2023-06-12 14:26:45 +02:00
navigation_region_3d.cpp
Merge pull request #77412 from smix8/fix_threaded_navmesh_baking_4.x
2023-06-15 10:49:58 +02:00
navigation_region_3d.h
Refactor NavigationRegion internals
2023-06-15 09:52:14 +02:00
node_3d.cpp
Fix 3D top_level resetting
2023-06-22 18:58:29 +02:00
node_3d.h
Fix non functional Node3D op_level property
2023-06-18 15:01:01 +02:00
occluder_instance_3d.cpp
Use NULL instead of COND checks when appropriate
2023-06-10 08:56:30 +02:00
occluder_instance_3d.h
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path_3d.cpp
Clamp PathFollow3D progress when not looping
2023-06-15 16:59:14 +02:00
path_3d.h
Fix Pathfollow direction
2023-05-24 17:37:00 +09:00
physics_body_3d.cpp
Fix CharacterBody3D get_position_delta()
2023-06-26 23:15:57 +02:00
physics_body_3d.h
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ray_cast_3d.cpp
Use NULL instead of COND checks when appropriate
2023-06-10 08:56:30 +02:00
ray_cast_3d.h
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reflection_probe.cpp
Add warnings for unsupported features in mobile and gl_compatibility backends
2023-02-26 12:28:02 -08:00
reflection_probe.h
Add warnings for unsupported features in mobile and gl_compatibility backends
2023-02-26 12:28:02 -08:00
remote_transform_3d.cpp
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remote_transform_3d.h
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shape_cast_3d.cpp
Use NULL instead of COND checks when appropriate
2023-06-10 08:56:30 +02:00
shape_cast_3d.h
Fix ShapeCast3D add and remove exception functions
2023-02-23 23:45:16 +01:00
skeleton_3d.cpp
Use NULL instead of COND checks when appropriate
2023-06-10 08:56:30 +02:00
skeleton_3d.h
Improve Skeleton3D::find_bone() performance
2023-05-23 21:02:46 +06:00
skeleton_ik_3d.cpp
Merge pull request #77465 from lyuma/ik_skeleton_reference_bug
2023-06-20 00:02:47 +02:00
skeleton_ik_3d.h
SkeletonIK3D: Avoid holding hard pointers to Skeleton3D
2023-05-25 03:23:24 -07:00
soft_body_3d.cpp
Use NULL instead of COND checks when appropriate
2023-06-10 08:56:30 +02:00
soft_body_3d.h
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spring_arm_3d.cpp
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spring_arm_3d.h
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sprite_3d.cpp
Potencially fix nan's on octahedral tangents in RenderingServer
2023-07-10 17:26:13 +02:00
sprite_3d.h
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vehicle_body_3d.cpp
Tweak VehicleBody3D and VehicleWheel3D property hints
2023-06-15 07:45:55 +02:00
vehicle_body_3d.h
Change VehicleWheel3D suspension travel to use meters internally
2023-04-03 12:34:05 -07:00
velocity_tracker_3d.cpp
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velocity_tracker_3d.h
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visible_on_screen_notifier_3d.cpp
Add warnings for unsupported features in mobile and gl_compatibility backends
2023-02-26 12:28:02 -08:00
visible_on_screen_notifier_3d.h
Add warnings for unsupported features in mobile and gl_compatibility backends
2023-02-26 12:28:02 -08:00
visual_instance_3d.cpp
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visual_instance_3d.h
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voxel_gi.cpp
Add warnings for unsupported features in mobile and gl_compatibility backends
2023-02-26 12:28:02 -08:00
voxel_gi.h
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voxelizer.cpp
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voxelizer.h
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world_environment.cpp
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world_environment.h
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xr_nodes.cpp
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xr_nodes.h
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