mirror of https://github.com/godotengine/godot
This commit fixes texture compression via ETCPAK_TYPE_ETC2_RA_AS_RG, switching to the right color channels and using the right compression method. Textures imported with previous versions need to be re-imported in order to render correctly. |
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| .. | ||
| SCsub | ||
| config.py | ||
| image_compress_etcpak.cpp | ||
| image_compress_etcpak.h | ||
| register_types.cpp | ||
| register_types.h | ||