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godot/servers/rendering/storage
Rémi Verschelde 3014eec40d Merge pull request #99407 from devloglogan/rec-resolution
Allow using custom `Rect2i` for rendering with OpenXR
2025-01-10 23:05:46 +01:00
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camera_attributes_storage.cpp Standardize terms for renderers in error strings 2024-11-10 13:30:44 -08:00
camera_attributes_storage.h
compositor_storage.cpp
compositor_storage.h
environment_storage.cpp Standardize terms for renderers in error strings 2024-11-10 13:30:44 -08:00
environment_storage.h Added external camera feed from external plugin on Android 2024-10-30 18:30:28 +01:00
light_storage.h Fix various typos 2025-01-08 14:47:42 +02:00
material_storage.h Add transparency support for LightmapGI 2024-12-18 19:36:16 +01:00
mesh_storage.cpp Implemented multimesh_get_buffer_rd_rid function into RenderingServer. 2024-11-14 15:52:08 -06:00
mesh_storage.h Add ArrayMesh::surface_remove 2024-11-27 13:46:15 +01:00
particles_storage.h
render_data.cpp
render_data.h
render_scene_buffers.cpp Metal: Add MetalFX upscaling support 2025-01-06 06:03:18 -07:00
render_scene_buffers.h Allow changing the anisotropic filter level at run-time per Viewport 2024-11-30 00:50:45 -03:00
render_scene_data.cpp
render_scene_data.h
texture_storage.h Allow using custom Rect2i for rendering with OpenXR 2025-01-09 09:46:15 -06:00
utilities.cpp
utilities.h
variant_converters.h