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physics
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Merge pull request #100317 from TCROC/fix-collision-shape-debug-color-breaks-gdextension
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2024-12-30 08:58:41 -06:00 |
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SCsub
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audio_listener_3d.cpp
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…
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audio_listener_3d.h
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…
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audio_stream_player_3d.compat.inc
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…
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audio_stream_player_3d.cpp
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Add `volume_linear` property and methods for audio-related classes
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2024-12-18 12:41:57 -08:00 |
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audio_stream_player_3d.h
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Remove unused headers in scene.
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2024-12-24 00:40:09 +08:00 |
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bone_attachment_3d.compat.inc
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…
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bone_attachment_3d.cpp
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…
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bone_attachment_3d.h
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Remove unused headers in scene.
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2024-12-24 00:40:09 +08:00 |
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camera_3d.cpp
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Remove unused headers in scene.
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2024-12-24 00:40:09 +08:00 |
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camera_3d.h
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…
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cpu_particles_3d.cpp
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Merge pull request #101012 from zachseiss/master
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2025-01-06 22:48:20 +01:00 |
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cpu_particles_3d.h
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…
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decal.cpp
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Fix crash when duplicating Decal or Light3D nodes
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2024-12-20 23:51:47 +01:00 |
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decal.h
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…
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fog_volume.cpp
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Remove unused headers in scene.
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2024-12-24 00:40:09 +08:00 |
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fog_volume.h
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Remove unused headers in scene.
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2024-12-24 00:40:09 +08:00 |
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gpu_particles_3d.cpp
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Merge pull request #101012 from zachseiss/master
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2025-01-06 22:48:20 +01:00 |
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gpu_particles_3d.h
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gpu_particles_collision_3d.cpp
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Improve use of `Ref.is_null/valid`
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2024-12-23 16:35:02 -05:00 |
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gpu_particles_collision_3d.h
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…
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importer_mesh_instance_3d.cpp
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…
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importer_mesh_instance_3d.h
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Remove unused headers in scene.
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2024-12-24 00:40:09 +08:00 |
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label_3d.cpp
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[TextServer] Improve embedded objects handling performance.
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2025-01-07 08:01:29 +02:00 |
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label_3d.h
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Fix Selection Game View
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2025-01-10 09:53:17 -05:00 |
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light_3d.cpp
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Fix crash when duplicating Decal or Light3D nodes
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2024-12-20 23:51:47 +01:00 |
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light_3d.h
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…
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lightmap_gi.cpp
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LightmapGI: Including `modules_enabled.gen.h` to properly check the configuration warning
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2025-01-09 09:55:28 +01:00 |
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lightmap_gi.h
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Add a supersampling option to LightmapGI
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2025-01-07 18:44:59 +01:00 |
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lightmap_probe.cpp
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…
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lightmap_probe.h
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…
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lightmapper.cpp
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…
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lightmapper.h
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Add a supersampling option to LightmapGI
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2025-01-07 18:44:59 +01:00 |
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look_at_modifier_3d.cpp
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Fix LookAtModifier rest space rotation
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2025-01-09 05:22:47 +09:00 |
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look_at_modifier_3d.h
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Move enum BoneAxis to SkeletonModifier from LookAtModifier
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2025-01-05 14:14:36 +09:00 |
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marker_3d.cpp
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…
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marker_3d.h
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…
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mesh_instance_3d.cpp
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Fix Selection Game View
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2025-01-10 09:53:17 -05:00 |
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mesh_instance_3d.h
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Fix Selection Game View
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2025-01-10 09:53:17 -05:00 |
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multimesh_instance_3d.cpp
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…
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multimesh_instance_3d.h
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…
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navigation_agent_3d.cpp
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Improve use of `Ref.is_null/valid`
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2024-12-23 16:35:02 -05:00 |
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navigation_agent_3d.h
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…
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navigation_link_3d.cpp
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Add NavigationLink debug direction indicator
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2025-01-02 01:07:26 +01:00 |
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navigation_link_3d.h
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…
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navigation_obstacle_3d.cpp
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Improve NavigationObstacle2D debug visuals
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2024-12-21 19:53:17 +01:00 |
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navigation_obstacle_3d.h
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Improve NavigationObstacle2D debug visuals
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2024-12-21 19:53:17 +01:00 |
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navigation_region_3d.cpp
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Improve use of `Ref.is_null/valid`
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2024-12-23 16:35:02 -05:00 |
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navigation_region_3d.h
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…
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node_3d.cpp
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Merge pull request #100597 from Zshandi/position-follow-editor-default-float-step
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2025-01-12 18:07:07 +01:00 |
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node_3d.h
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Set clang-format `RemoveSemicolon` rule to `true`
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2024-10-25 13:49:43 -04:00 |
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occluder_instance_3d.cpp
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…
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occluder_instance_3d.h
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…
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path_3d.cpp
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Draw fewer fishbones to improve Path gizmo readability and performance
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2025-01-09 16:08:29 +01:00 |
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path_3d.h
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…
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physical_bone_simulator_3d.cpp
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Remove unused headers in scene.
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2024-12-24 00:40:09 +08:00 |
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physical_bone_simulator_3d.h
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Remove unused headers in scene.
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2024-12-24 00:40:09 +08:00 |
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reflection_probe.cpp
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ReflectionProbe add Blend Distance
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2024-12-05 23:29:47 +01:00 |
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reflection_probe.h
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ReflectionProbe add Blend Distance
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2024-12-05 23:29:47 +01:00 |
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remote_transform_3d.cpp
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…
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remote_transform_3d.h
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…
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retarget_modifier_3d.cpp
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Force update RetargetModifier3D's child skeletons on save
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2025-01-12 07:31:05 +09:00 |
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retarget_modifier_3d.h
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Force update RetargetModifier3D's child skeletons on save
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2025-01-12 07:31:05 +09:00 |
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skeleton_3d.compat.inc
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…
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skeleton_3d.cpp
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Merge pull request #101450 from TokageItLab/reset-anim-skeleton
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2025-01-12 18:07:32 +01:00 |
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skeleton_3d.h
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Use thread_local for bones_backup
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2024-12-31 16:32:15 +02:00 |
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skeleton_ik_3d.cpp
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…
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skeleton_ik_3d.h
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Style: Apply `clang-tidy` fixes
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2024-11-04 12:11:06 -06:00 |
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skeleton_modifier_3d.cpp
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Move enum BoneAxis to SkeletonModifier from LookAtModifier
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2025-01-05 14:14:36 +09:00 |
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skeleton_modifier_3d.h
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Move enum BoneAxis to SkeletonModifier from LookAtModifier
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2025-01-05 14:14:36 +09:00 |
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soft_body_3d.compat.inc
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…
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soft_body_3d.cpp
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…
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soft_body_3d.h
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Remove unused headers in scene.
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2024-12-24 00:40:09 +08:00 |
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sprite_3d.cpp
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Improve use of `Ref.is_null/valid`
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2024-12-23 16:35:02 -05:00 |
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sprite_3d.h
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Fix Selection Game View
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2025-01-10 09:53:17 -05:00 |
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velocity_tracker_3d.cpp
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Remove unused headers in scene.
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2024-12-24 00:40:09 +08:00 |
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velocity_tracker_3d.h
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Remove unused headers in scene.
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2024-12-24 00:40:09 +08:00 |
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visible_on_screen_notifier_3d.cpp
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…
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visible_on_screen_notifier_3d.h
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Remove unused headers in scene.
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2024-12-24 00:40:09 +08:00 |
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visual_instance_3d.cpp
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Fix Selection Game View
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2025-01-10 09:53:17 -05:00 |
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visual_instance_3d.h
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Fix Selection Game View
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2025-01-10 09:53:17 -05:00 |
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voxel_gi.cpp
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Improve use of `Ref.is_null/valid`
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2024-12-23 16:35:02 -05:00 |
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voxel_gi.h
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Add VoxelGI bake cancelling and progress UI improvement
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2024-11-23 21:12:57 +02:00 |
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voxelizer.cpp
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Add VoxelGI bake cancelling and progress UI improvement
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2024-11-23 21:12:57 +02:00 |
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voxelizer.h
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Add VoxelGI bake cancelling and progress UI improvement
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2024-11-23 21:12:57 +02:00 |
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world_environment.cpp
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Improve use of `Ref.is_null/valid`
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2024-12-23 16:35:02 -05:00 |
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world_environment.h
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…
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xr_body_modifier_3d.cpp
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Improve use of `Ref.is_null/valid`
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2024-12-23 16:35:02 -05:00 |
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xr_body_modifier_3d.h
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…
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xr_face_modifier_3d.cpp
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Improve use of `Ref.is_null/valid`
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2024-12-23 16:35:02 -05:00 |
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xr_face_modifier_3d.h
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xr_hand_modifier_3d.cpp
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Remove unused headers in scene.
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2024-12-24 00:40:09 +08:00 |
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xr_hand_modifier_3d.h
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…
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xr_nodes.cpp
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Improve use of `Ref.is_null/valid`
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2024-12-23 16:35:02 -05:00 |
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xr_nodes.h
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Use `SceneStringName` in more places
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2024-12-02 14:39:16 +01:00 |