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godot/servers/rendering/renderer_rd
Rémi Verschelde 756178d342
Merge pull request #59087 from clayjohn/sky-mode
Replace DirectionalLight3D's `use_in_sky_only` with `sky_mode` enum
2022-03-18 00:09:35 +01:00
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forward_clustered Merge pull request #58954 from Ansraer/alpha_scissor 2022-03-17 22:27:43 +01:00
forward_mobile Merge pull request #58954 from Ansraer/alpha_scissor 2022-03-17 22:27:43 +01:00
shaders Merge pull request #49092 from BastiaanOlij/multiview_clustered 2022-03-16 00:17:57 +01:00
storage_rd Split dummy renderer classes into separate files 2022-03-16 17:43:10 +11:00
SCsub Split dummy renderer classes into separate files 2022-03-16 17:43:10 +11:00
cluster_builder_rd.cpp Add a UniformSet cache 2022-03-06 13:03:33 +01:00
cluster_builder_rd.h
effects_rd.cpp Add a UniformSet cache 2022-03-06 13:03:33 +01:00
effects_rd.h
pipeline_cache_rd.cpp
pipeline_cache_rd.h
renderer_canvas_render_rd.cpp Merge pull request #58993 from notSanil/device-limit-exceeded-fix 2022-03-17 19:55:40 +01:00
renderer_canvas_render_rd.h Split dummy renderer classes into separate files 2022-03-16 17:43:10 +11:00
renderer_compositor_rd.cpp Merge pull request #58993 from notSanil/device-limit-exceeded-fix 2022-03-17 19:55:40 +01:00
renderer_compositor_rd.h Split dummy renderer classes into separate files 2022-03-16 17:43:10 +11:00
renderer_scene_environment_rd.cpp
renderer_scene_environment_rd.h
renderer_scene_gi_rd.cpp Replace DirectionalLight3D's `use_in_sky_only` with `sky_mode` enum 2022-03-17 14:00:02 -07:00
renderer_scene_gi_rd.h Split dummy renderer classes into separate files 2022-03-16 17:43:10 +11:00
renderer_scene_render_rd.cpp Replace DirectionalLight3D's `use_in_sky_only` with `sky_mode` enum 2022-03-17 14:00:02 -07:00
renderer_scene_render_rd.h Split dummy renderer classes into separate files 2022-03-16 17:43:10 +11:00
renderer_scene_sky_rd.cpp Replace DirectionalLight3D's `use_in_sky_only` with `sky_mode` enum 2022-03-17 14:00:02 -07:00
renderer_scene_sky_rd.h
renderer_storage_rd.cpp Replace DirectionalLight3D's `use_in_sky_only` with `sky_mode` enum 2022-03-17 14:00:02 -07:00
renderer_storage_rd.h Replace DirectionalLight3D's `use_in_sky_only` with `sky_mode` enum 2022-03-17 14:00:02 -07:00
shader_rd.cpp
shader_rd.h
uniform_set_cache_rd.cpp Add a UniformSet cache 2022-03-06 13:03:33 +01:00
uniform_set_cache_rd.h Add a UniformSet cache 2022-03-06 13:03:33 +01:00