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godot/servers/rendering
Hugo Locurcio 4b42379c8f
Rename RenderingServer global shader uniform methods to be more explicit
The `global_shader_uniform` name is longer, but it makes it much
easier to find the methods when searching in the class reference.
2022-07-28 18:46:59 +02:00
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dummy Rename RenderingServer global shader uniform methods to be more explicit 2022-07-28 18:46:59 +02:00
environment Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
renderer_rd Rename RenderingServer global shader uniform methods to be more explicit 2022-07-28 18:46:59 +02:00
storage Rename RenderingServer global shader uniform methods to be more explicit 2022-07-28 18:46:59 +02:00
SCsub Split dependency logic 2022-06-28 00:10:29 +10:00
renderer_canvas_cull.cpp Account for relative z-indexes when y-sorting 2022-07-08 09:18:00 -05:00
renderer_canvas_cull.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
renderer_canvas_render.cpp Fix typo, call mesh_instance_free not mesh_free 2022-07-12 22:30:08 +10:00
renderer_canvas_render.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
renderer_compositor.cpp Add startup flag to override XR mode settings 2022-07-28 11:50:34 +10:00
renderer_compositor.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
renderer_geometry_instance.cpp Change RendererSceneRender::GeometryInstance so more code is shared among renderers 2022-07-27 12:32:07 +10:00
renderer_geometry_instance.h Change RendererSceneRender::GeometryInstance so more code is shared among renderers 2022-07-27 12:32:07 +10:00
renderer_scene.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
renderer_scene.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
renderer_scene_cull.cpp Rename RenderingServer global shader uniform methods to be more explicit 2022-07-28 18:46:59 +02:00
renderer_scene_cull.h Change RendererSceneRender::GeometryInstance so more code is shared among renderers 2022-07-27 12:32:07 +10:00
renderer_scene_occlusion_cull.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
renderer_scene_occlusion_cull.h Remove ThreadWorkPool, replace by WorkerThreadPool 2022-07-25 15:39:50 +02:00
renderer_scene_render.cpp Change RendererSceneRender::GeometryInstance so more code is shared among renderers 2022-07-27 12:32:07 +10:00
renderer_scene_render.h Change RendererSceneRender::GeometryInstance so more code is shared among renderers 2022-07-27 12:32:07 +10:00
renderer_viewport.cpp Remove ThreadWorkPool, replace by WorkerThreadPool 2022-07-25 15:39:50 +02:00
renderer_viewport.h Initialize default values for viewports in rendering server. 2022-07-24 21:39:06 +01:00
rendering_device.cpp Adding Variable Rate Shading support to Godot 2022-07-17 15:42:24 +10:00
rendering_device.h Adding Variable Rate Shading support to Godot 2022-07-17 15:42:24 +10:00
rendering_device_binds.cpp Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
rendering_device_binds.h Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
rendering_server_default.cpp Split dependency logic 2022-06-28 00:10:29 +10:00
rendering_server_default.h Rename RenderingServer global shader uniform methods to be more explicit 2022-07-28 18:46:59 +02:00
rendering_server_globals.cpp Split dependency logic 2022-06-28 00:10:29 +10:00
rendering_server_globals.h Split dependency logic 2022-06-28 00:10:29 +10:00
shader_compiler.cpp Rename RenderingServer global shader uniform methods to be more explicit 2022-07-28 18:46:59 +02:00
shader_compiler.h Refactor shader hints 2022-05-31 11:51:47 +03:00
shader_language.cpp Rename RenderingServer global shader uniform methods to be more explicit 2022-07-28 18:46:59 +02:00
shader_language.h Rename RenderingServer global shader uniform methods to be more explicit 2022-07-28 18:46:59 +02:00
shader_preprocessor.cpp Fix some errors after shader preprocessor PR 2022-07-23 09:38:59 +03:00
shader_preprocessor.h Fix some errors after shader preprocessor PR 2022-07-23 09:38:59 +03:00
shader_types.cpp Use IGN instead of white noise for sky dithering 2022-05-24 10:57:07 -07:00
shader_types.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
shader_warnings.cpp Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
shader_warnings.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00