mirror of https://github.com/godotengine/godot
Which allows editable data associated with a particular class instead of the instance. Scripts with static variables are kept in memory indefinitely unless the `@static_unload` annotation is used or the `static_unload()` method is called on the GDScript. If the custom function `_static_init()` exists it will be called when the class is loaded, after the static variables are set. |
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| .. | ||
| analyzer | ||
| parser | ||
| runtime | ||
| .gitignore | ||
| project.godot | ||