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effects
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Fix GLES3 stereo output (sRGB + lens distortion)
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2025-06-20 10:45:03 +10:00 |
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environment
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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shaders
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Fix lightmap dynamic objects with physical lights
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2025-07-17 20:58:03 -03:00 |
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storage
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Don't use `GL_DEPTH_STENCIL_ATTACHMENT` on depth buffer from WebXR
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2025-07-24 14:11:36 -05:00 |
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SCsub
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SCons: Add unobtrusive type hints in SCons files
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2024-09-25 09:34:35 -05:00 |
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rasterizer_canvas_gles3.cpp
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Use `Span<uint8_t>` in `RenderingDevice` allocation APIs to avoid intermediary arrays on calls.
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2025-06-18 12:31:48 +02:00 |
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rasterizer_canvas_gles3.h
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Implement the count parameter in RenderingServer.canvas_item_add_triangle_array()
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2025-05-14 22:52:30 +09:00 |
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rasterizer_gles3.cpp
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Fix GLES3 stereo output (sRGB + lens distortion)
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2025-06-20 10:45:03 +10:00 |
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rasterizer_gles3.h
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Fix GLES3 stereo output (sRGB + lens distortion)
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2025-06-20 10:45:03 +10:00 |
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rasterizer_scene_gles3.cpp
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Add error check for reflection probe invalid atlas index.
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2025-07-10 19:03:21 -05:00 |
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rasterizer_scene_gles3.h
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Add stencil support for spatial materials
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2025-06-11 09:59:10 -05:00 |
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shader_gles3.cpp
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Remove `OAHashMap`, in favour of `AHashMap`.
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2025-05-31 15:50:10 +02:00 |
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shader_gles3.h
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Remove `OAHashMap`, in favour of `AHashMap`.
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2025-05-31 15:50:10 +02:00 |