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godot/core/variant
Rémi Verschelde 0c12e633d4
Style: Apply fixes from clang-format 18.1.3
2025-04-25 15:40:13 +02:00
..
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array.cpp
array.h
binder_common.h
callable.cpp
callable.h
callable_bind.cpp Fix sizeof usage for Variant pointers in alloca 2023-11-16 07:13:14 +11:00
callable_bind.h
container_type_validate.h
dictionary.cpp
dictionary.h
method_ptrcall.h
native_ptr.h
type_info.h
typed_array.h
variant.cpp Keep Variant type after zero() 2023-11-08 12:13:36 +01:00
variant.h Add PackedRealArray as an alias for Vector<real_t> 2024-01-25 18:08:46 +01:00
variant_call.cpp
variant_construct.cpp
variant_construct.h
variant_destruct.cpp
variant_destruct.h
variant_internal.h Style: Apply fixes from clang-format 18.1.3 2025-04-25 15:40:13 +02:00
variant_op.cpp
variant_op.h
variant_parser.cpp Add forward compat parsing of PackedVector4Array 2024-05-03 00:20:12 +02:00
variant_parser.h Add support for reading text resource format 4 2024-04-30 09:02:19 +08:00
variant_setget.cpp Style: Apply fixes from clang-format 18.1.3 2025-04-25 15:40:13 +02:00
variant_setget.h
variant_utility.cpp
variant_utility.h