mirror of https://github.com/godotengine/godot
Some platforms don't support hostfxr but we can use the coreclr/monosgen library directly to initialize the runtime. Android exports now use the `android` runtime identifier instead of `linux-bionic`, this removes the restrictions we previously had: - Adds support for all Android architectures (arm32, arm64, x32, and x64), previously only the 64-bit architectures were supported. - Loads `System.Security.Cryptography.Native.Android` (the .NET library that binds to the Android OS crypto functions). |
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| .. | ||
| export.cpp | ||
| export.h | ||
| export_plugin.cpp | ||
| export_plugin.h | ||
| godot_plugin_config.cpp | ||
| godot_plugin_config.h | ||
| gradle_export_util.cpp | ||
| gradle_export_util.h | ||
| logo.svg | ||
| run_icon.svg | ||