mirror of https://github.com/godotengine/godot
`shader_uniform` is now consistenly used across both per-shader and per-instance shader uniform methods. This makes methods easier to find in the class reference when looking for them. |
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| .. | ||
| SCsub | ||
| environment_storage.cpp | ||
| environment_storage.h | ||
| light_storage.h | ||
| material_storage.h | ||
| mesh_storage.h | ||
| particles_storage.h | ||
| texture_storage.h | ||
| utilities.cpp | ||
| utilities.h | ||