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godot/platform/android
Pedro J. Estébanez 18fbdbb456 Reimplement Mutex with C++'s <mutex>
Main:
- It's now implemented thanks to `<mutex>`. No more platform-specific implementations.
- `BinaryMutex` (non-recursive) is added, as an alternative for special cases.
- Doesn't need allocation/deallocation anymore. It can live in the stack and be part of other classes.
- Because of that, it's methods are now `const` and the inner mutex is `mutable` so it can be easily used in `const` contexts.
- A no-op implementation is provided if `NO_THREADS` is defined. No more need to add `#ifdef NO_THREADS` just for this.
- `MutexLock` now takes a reference. At this point the cases of null `Mutex`es are rare. If you ever need that, just don't use `MutexLock`.
- Thread-safe utilities are therefore simpler now.

Misc.:
- `ScopedMutexLock` is dropped and replaced by `MutexLock`, because they were pretty much the same.
- Every case of lock, do-something, unlock is replaced by `MutexLock` (complex cases where it's not straightfoward are kept as as explicit lock and unlock).
- `ShaderRD` contained an `std::mutex`, which has been replaced by `Mutex`.
2020-02-26 20:40:10 +01:00
..
api Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
export Reimplement Mutex with C++'s <mutex> 2020-02-26 20:40:10 +01:00
java Remove obsolete GLES3 backend 2020-02-13 10:36:44 +01:00
SCsub Remove incomplete battery status/power API 2020-02-14 13:43:32 +01:00
audio_driver_jandroid.cpp Reimplement Mutex with C++'s <mutex> 2020-02-26 20:40:10 +01:00
audio_driver_jandroid.h Reimplement Mutex with C++'s <mutex> 2020-02-26 20:40:10 +01:00
audio_driver_opensl.cpp Reimplement Mutex with C++'s <mutex> 2020-02-26 20:40:10 +01:00
audio_driver_opensl.h Reimplement Mutex with C++'s <mutex> 2020-02-26 20:40:10 +01:00
detect.py
dir_access_jandroid.cpp
dir_access_jandroid.h
file_access_android.cpp
file_access_android.h
file_access_jandroid.cpp
file_access_jandroid.h
java_class_wrapper.cpp Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
java_godot_io_wrapper.cpp Android virtual keyboard respecting LineEdit max length. 2020-01-23 01:52:49 +00:00
java_godot_io_wrapper.h Android virtual keyboard respecting LineEdit max length. 2020-01-23 01:52:49 +00:00
java_godot_lib_jni.cpp Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
java_godot_lib_jni.h
java_godot_wrapper.cpp Remove obsolete GLES3 backend 2020-02-13 10:36:44 +01:00
java_godot_wrapper.h Remove obsolete GLES3 backend 2020-02-13 10:36:44 +01:00
logo.png
net_socket_android.cpp
net_socket_android.h
os_android.cpp Remove incomplete battery status/power API 2020-02-14 13:43:32 +01:00
os_android.h Remove incomplete battery status/power API 2020-02-14 13:43:32 +01:00
platform_config.h
run_icon.png
string_android.h
thread_jandroid.cpp
thread_jandroid.h