mirror of https://github.com/godotengine/godot
This helps reduce confusion around sRGB <> Linear conversions by making both input and output color spaces explicit. |
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|---|---|---|
| .. | ||
| SCsub | ||
| canvas_texture_storage.cpp | ||
| canvas_texture_storage.h | ||
| decal_atlas_storage.cpp | ||
| decal_atlas_storage.h | ||
| material_storage.cpp | ||
| material_storage.h | ||
| mesh_storage.cpp | ||
| mesh_storage.h | ||
| texture_storage.cpp | ||
| texture_storage.h | ||