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godot/servers/rendering/renderer_rd/shaders/forward_clustered
Andrew_Shobbrook e42def12d0
Implement per-light Specular property in DirectionalLight3D
2024-12-16 19:18:18 +01:00
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SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
best_fit_normal.glsl Use best fit normals for storing screen space normals 2023-12-21 14:41:29 -07:00
scene_forward_clustered.glsl Implement per-light Specular property in DirectionalLight3D 2024-12-16 19:18:18 +01:00
scene_forward_clustered_inc.glsl Implement shadowmasks for LightmapGI 2024-12-12 11:00:28 +01:00