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godot/drivers/d3d12
Stuart Carnie 90c0e6acca 2D: Switch to VBOs for instance data
- Add support for vertex bindings and UMA vertex buffers in D3D12.
- Simplify 2D instance params and move more into per-batch data to save
  bandwidth

Co-authored-by: Skyth <19259897+blueskythlikesclouds@users.noreply.github.com>
Co-authored-by: Clay John <claynjohn@gmail.com>
Co-authored-by: A Thousand Ships <96648715+athousandships@users.noreply.github.com>
2025-11-15 06:25:49 +11:00
..
SCsub Revert "SCons: Add `CPPEXTPATH` for external includes" 2025-10-06 13:09:22 -05:00
d3d12_godot_nir_bridge.h
d3d12_hooks.cpp
d3d12_hooks.h
d3d12ma.cpp Revert "SCons: Add `CPPEXTPATH` for external includes" 2025-10-06 13:09:22 -05:00
dxil_hash.cpp
dxil_hash.h
rendering_context_driver_d3d12.cpp Revert "SCons: Add `CPPEXTPATH` for external includes" 2025-10-06 13:09:22 -05:00
rendering_context_driver_d3d12.h Revert "SCons: Add `CPPEXTPATH` for external includes" 2025-10-06 13:09:22 -05:00
rendering_device_driver_d3d12.cpp 2D: Switch to VBOs for instance data 2025-11-15 06:25:49 +11:00
rendering_device_driver_d3d12.h 2D: Switch to VBOs for instance data 2025-11-15 06:25:49 +11:00
rendering_shader_container_d3d12.cpp Greatly reduce shader conversion time & fix spec constant bitmasking on D3D12. 2025-11-03 12:14:57 +03:00
rendering_shader_container_d3d12.h Metal: Stable argument buffers; GPU rendering crashes; visionOS exports 2025-10-28 08:45:26 +11:00