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godot/thirdparty/jolt_physics/Jolt/Physics/Collision
Mikael Hermansson 41afe2de56 Update Jolt Physics `BoxShape` to allow for zero-sized boxes 2025-01-22 23:46:28 +01:00
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BroadPhase
Shape Update Jolt Physics `BoxShape` to allow for zero-sized boxes 2025-01-22 23:46:28 +01:00
AABoxCast.h
ActiveEdgeMode.h
ActiveEdges.h
BackFaceMode.h
CastConvexVsTriangles.cpp
CastConvexVsTriangles.h
CastResult.h
CastSphereVsTriangles.cpp
CastSphereVsTriangles.h
CollectFacesMode.h
CollideConvexVsTriangles.cpp
CollideConvexVsTriangles.h
CollidePointResult.h
CollideShape.h
CollideSoftBodyVertexIterator.h
CollideSoftBodyVerticesVsTriangles.h
CollideSphereVsTriangles.cpp
CollideSphereVsTriangles.h
CollisionCollector.h
CollisionCollectorImpl.h
CollisionDispatch.cpp
CollisionDispatch.h
CollisionGroup.cpp
CollisionGroup.h
ContactListener.h
EstimateCollisionResponse.cpp
EstimateCollisionResponse.h
GroupFilter.cpp
GroupFilter.h
GroupFilterTable.cpp
GroupFilterTable.h
InternalEdgeRemovingCollector.h
ManifoldBetweenTwoFaces.cpp
ManifoldBetweenTwoFaces.h
NarrowPhaseQuery.cpp
NarrowPhaseQuery.h
NarrowPhaseStats.cpp
NarrowPhaseStats.h
ObjectLayer.h
ObjectLayerPairFilterMask.h
ObjectLayerPairFilterTable.h
PhysicsMaterial.cpp
PhysicsMaterial.h
PhysicsMaterialSimple.cpp
PhysicsMaterialSimple.h
RayCast.h
ShapeCast.h
ShapeFilter.h
SimShapeFilter.h
SimShapeFilterWrapper.h
SortReverseAndStore.h
TransformedShape.cpp
TransformedShape.h