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godot/servers/rendering/renderer_rd/forward_clustered
Yuri Roubinsky 6873ecaaf9 Added support for uniform arrays in shaders 2021-10-04 13:57:44 +03:00
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render_forward_clustered.cpp Rename RID's `getornull()` to `get_or_null()` 2021-09-29 23:58:02 +02:00
render_forward_clustered.h Use subpasses to do 3D rendering and resolve in mobile renderer 2021-08-06 23:43:26 +10:00
scene_shader_forward_clustered.cpp Added support for uniform arrays in shaders 2021-10-04 13:57:44 +03:00
scene_shader_forward_clustered.h Fix depth pass for shaders that set POSITION 2021-09-05 01:05:42 -06:00