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godot/servers/rendering/renderer_rd/forward_clustered
Brian Semrau e9f1b0a0b2 Remove incorrect fog height density remapping 2021-10-14 16:09:45 -04:00
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SCsub Move clustered renderer functionality 2021-04-05 23:11:38 +10:00
render_forward_clustered.cpp Remove incorrect fog height density remapping 2021-10-14 16:09:45 -04:00
render_forward_clustered.h Remove unimplemented `Environment.ambient_light_occlusion_color` property 2021-10-07 17:47:52 +02:00
scene_shader_forward_clustered.cpp Added support for uniform arrays in shaders 2021-10-04 13:57:44 +03:00
scene_shader_forward_clustered.h Fix depth pass for shaders that set POSITION 2021-09-05 01:05:42 -06:00