mirror of https://github.com/godotengine/godot
Avoid CSharpInstance from accessing its state after self destructing (by deleting the Reference owner). It's now safe to replace the script instance without leaking or crashing. Also fixed godot_icall_Object_weakref return reference being freed before returning. |
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|---|---|---|
| .. | ||
| Managed | ||
| base_object_glue.cpp | ||
| base_object_glue.h | ||
| collections_glue.cpp | ||
| collections_glue.h | ||
| gd_glue.cpp | ||
| gd_glue.h | ||
| glue_header.h | ||
| nodepath_glue.cpp | ||
| nodepath_glue.h | ||
| rid_glue.cpp | ||
| rid_glue.h | ||
| string_glue.cpp | ||
| string_glue.h | ||