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SCsub
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Support lights and shadows in GLES2, fixes #21853
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2018-12-20 10:10:30 -03:00 |
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blend_shape.glsl
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Style: Enable clang-format on GLSL shaders
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2018-08-27 07:34:14 +02:00 |
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canvas.glsl
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Ensure WebGL uses highp by default, and fix some wrong mediump usages. Fixes #22962.
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2019-01-24 18:58:42 -03:00 |
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canvas_shadow.glsl
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GLES2: Define 'lowp' for OpenGL 2.1
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2018-12-21 15:14:58 +01:00 |
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copy.glsl
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Ensure WebGL uses highp by default, and fix some wrong mediump usages. Fixes #22962.
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2019-01-24 18:58:42 -03:00 |
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cube_to_dp.glsl
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GLES2: Define 'lowp' for OpenGL 2.1
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2018-12-21 15:14:58 +01:00 |
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cubemap_filter.glsl
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Ensure WebGL uses highp by default, and fix some wrong mediump usages. Fixes #22962.
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2019-01-24 18:58:42 -03:00 |
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effect_blur.glsl
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Style: Enable clang-format on GLSL shaders
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2018-08-27 07:34:14 +02:00 |
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exposure.glsl
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Style: Enable clang-format on GLSL shaders
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2018-08-27 07:34:14 +02:00 |
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lens_distorted.glsl
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GLES2: Define 'lowp' for OpenGL 2.1
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2018-12-21 15:14:58 +01:00 |
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particles.glsl
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Style: Enable clang-format on GLSL shaders
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2018-08-27 07:34:14 +02:00 |
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resolve.glsl
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Style: Enable clang-format on GLSL shaders
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2018-08-27 07:34:14 +02:00 |
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scene.glsl
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Properly discard fragments during depth prepass opaque pass, fixes #23321
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2019-01-27 20:20:07 -03:00 |
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screen_space_reflection.glsl
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Style: Enable clang-format on GLSL shaders
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2018-08-27 07:34:14 +02:00 |
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ssao.glsl
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Style: Enable clang-format on GLSL shaders
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2018-08-27 07:34:14 +02:00 |
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ssao_blur.glsl
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Style: Enable clang-format on GLSL shaders
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2018-08-27 07:34:14 +02:00 |
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ssao_minify.glsl
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Style: Enable clang-format on GLSL shaders
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2018-08-27 07:34:14 +02:00 |
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stdlib.glsl
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Style: Run clang-format on shaders again
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2018-10-02 08:34:08 +02:00 |
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subsurf_scattering.glsl
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Style: Enable clang-format on GLSL shaders
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2018-08-27 07:34:14 +02:00 |
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tonemap.glsl
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Style: Enable clang-format on GLSL shaders
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2018-08-27 07:34:14 +02:00 |